blender/intern/cycles/render
Stefan Werner 25b794a39d Cycles: support animated object scale in motion blur.
This was disabled previously due to CUDA compiler bugs, see T32900.

Differential Revision: https://developer.blender.org/D2937
2018-01-11 02:58:29 +01:00
..
attribute.cpp Cycles: Add utility function to remove given attribute 2017-10-11 13:18:59 +05:00
attribute.h Cycles: Add utility function to remove given attribute 2017-10-11 13:18:59 +05:00
background.cpp Cycles: use AO factor to let user adjust intensity of AO bounces. 2017-10-25 21:46:23 +02:00
background.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
bake.cpp Fix T53607: Cycles normal map baking problem when there is no bump. 2017-12-25 23:05:45 +01:00
bake.h Cycles: antialias normal baking if the mesh has a bump map. 2017-11-07 22:35:12 +01:00
buffers.cpp Cycles: make CUDA code a bit more robust to host/device alloc failures. 2018-01-02 23:46:19 +01:00
buffers.h Cycles: Add per-tile render time debug pass 2017-11-17 16:40:24 +01:00
camera.cpp Cycles: support animated object scale in motion blur. 2018-01-11 02:58:29 +01:00
camera.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
CMakeLists.txt Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
constant_fold.cpp Fix missing return error introduced by last commit 2017-07-03 12:12:27 +02:00
constant_fold.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
curves.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
curves.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
film.cpp Cycles: Add per-tile render time debug pass 2017-11-17 16:40:24 +01:00
film.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
graph.cpp Fix T51805: Overlapping volumes renders incorrect on AMD GPU 2017-08-23 12:35:23 +02:00
graph.h Code refactor: rename subsurface to local traversal, for reuse. 2017-11-07 22:35:12 +01:00
image.cpp Cycles: make CUDA code a bit more robust to host/device alloc failures. 2018-01-02 23:46:19 +01:00
image.h Cycles: make CUDA code a bit more robust to host/device alloc failures. 2018-01-02 23:46:19 +01:00
integrator.cpp Cycles: use AO factor to let user adjust intensity of AO bounces. 2017-10-25 21:46:23 +02:00
integrator.h Cycles: remove option to disable transparent shadows globally. 2017-08-07 14:01:24 +02:00
light.cpp Cycles: Make per-object random value output also work for Lamps 2017-11-14 04:17:54 +01:00
light.h Cycles: Make per-object random value output also work for Lamps 2017-11-14 04:17:54 +01:00
mesh_displace.cpp Code refactor: device memory cleanups, preparing for mapped host memory. 2017-11-05 15:22:04 +01:00
mesh_subdivision.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
mesh.cpp Cycles: Silence warning when building without OSL 2017-11-09 08:39:30 -02:00
mesh.h Cycles: fix inefficient attribute map storage, saves 615MB in victor scene. 2017-11-05 18:00:48 +01:00
nodes.cpp Cycles: add bevel shader, for raytrace based rounded edges. 2017-11-07 22:35:12 +01:00
nodes.h Cycles: add bevel shader, for raytrace based rounded edges. 2017-11-07 22:35:12 +01:00
object.cpp Cycles: support animated object scale in motion blur. 2018-01-11 02:58:29 +01:00
object.h Cycles: fix inefficient attribute map storage, saves 615MB in victor scene. 2017-11-05 18:00:48 +01:00
osl.cpp Cycles: support baking normals plugged into BSDFs, averaged with closure weight. 2017-08-20 16:51:53 +02:00
osl.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
particles.cpp Code refactor: move more memory allocation logic into device API. 2017-10-24 01:25:19 +02:00
particles.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
scene.cpp Code refactor: move more memory allocation logic into device API. 2017-10-24 01:25:19 +02:00
scene.h Code refactor: store device/interp/extension/type in each device_memory. 2017-10-24 01:03:59 +02:00
session.cpp Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
session.h Cycles: disable progressive refine if denoising or save buffers is used. 2017-10-21 20:29:21 +02:00
shader.cpp Code refactor: rename subsurface to local traversal, for reuse. 2017-11-07 22:35:12 +01:00
shader.h Cycles: Fix possible race condition when generating Beckmann table 2017-10-06 21:06:15 +05:00
sobol.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
sobol.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
svm.cpp Code refactor: move more memory allocation logic into device API. 2017-10-24 01:25:19 +02:00
svm.h Code refactor: avoid some unnecessary device memory copying. 2017-10-21 20:58:28 +02:00
tables.cpp Code refactor: device memory cleanups, preparing for mapped host memory. 2017-11-05 15:22:04 +01:00
tables.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
tile.cpp Fix issue with resumable rendering in recent changes. 2017-10-21 20:57:52 +02:00
tile.h Cycles: disable progressive refine if denoising or save buffers is used. 2017-10-21 20:29:21 +02:00