blender/intern/cycles/render
Sergey Sharybin d6cf28c5e1 Cycles: Expose diffuse and glossy depth to Light Path node
Was a bit confusing to have transparent and translucent depth
exposed but no diffuse or glossy.

Reviewers: brecht

Subscribers: eyecandy

Differential Revision: https://developer.blender.org/D2399
2017-01-19 15:09:58 +01:00
..
attribute.cpp Cycles microdisplacement: Support for Catmull-Clark subdivision via OpenSubdiv 2016-08-07 11:13:11 -04:00
attribute.h Cycles microdisplacement: Support for Catmull-Clark subdivision via OpenSubdiv 2016-08-07 11:13:11 -04:00
background.cpp Fix Cycles debug build assert on some platforms, tighten checks to avoid this in the future. 2016-06-12 17:35:15 +02:00
background.h Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
bake.cpp Cycles: Refactor Progress system to provide better estimates 2016-12-03 05:02:21 +01:00
bake.h Cycles: Refactor Progress system to provide better estimates 2016-12-03 05:02:21 +01:00
buffers.cpp Cycles: Use dedicated debug passes for traversed nodes and intersection tests 2017-01-12 13:44:35 +01:00
buffers.h Code refactor: nodify Cycles background and film. 2016-05-22 17:29:25 +02:00
camera.cpp Cycles: Cleanup, style 2016-10-24 12:26:12 +02:00
camera.h Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
CMakeLists.txt Cycles microdisplacement: ngons and attributes for subdivision meshes 2016-07-29 03:36:30 -04:00
constant_fold.cpp Cycles: implement partial constant folding for exponentiation. 2016-10-01 14:37:03 +03:00
constant_fold.h Cycles: implement partial constant folding for exponentiation. 2016-10-01 14:37:03 +03:00
curves.cpp Cycles: Code cleanup, prepare for strict C++ flags 2015-03-27 18:23:31 +05:00
curves.h Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
film.cpp Cycles: Use dedicated debug passes for traversed nodes and intersection tests 2017-01-12 13:44:35 +01:00
film.h Code refactor: nodify Cycles background and film. 2016-05-22 17:29:25 +02:00
graph.cpp Cycles: Cleanup, style 2016-10-24 12:26:12 +02:00
graph.h Cycles: Fix bump mapping to use object space when used with true displacement 2016-09-11 11:20:21 -04:00
image.cpp Cycles: Pass extra array size argument to builtin image pixels functions 2016-11-29 11:03:11 +01:00
image.h Cycles: Pass extra array size argument to builtin image pixels functions 2016-11-29 11:03:11 +01:00
integrator.cpp Cycles: Add optional probabilistic termination of light samples based on their expected contribution 2016-10-30 11:31:28 +01:00
integrator.h Cycles: Add optional probabilistic termination of light samples based on their expected contribution 2016-10-30 11:31:28 +01:00
light.cpp Fix T49985: cycles standalone XML missing distant lights. 2016-11-12 17:33:07 +01:00
light.h Cycles: Implement texture coordinates for Point, Spot and Area Lamps 2016-10-29 19:24:08 +02:00
mesh_displace.cpp Cycles: Replace object index hack with actual checks for SD_TRANSFORM_APPLIED 2016-09-11 13:49:05 -04:00
mesh_subdivision.cpp Cycles: Remove using namespace hell 2017-01-19 14:51:11 +01:00
mesh.cpp Cycles: Implement texture size limit simplify option 2016-11-22 12:00:09 +01:00
mesh.h Cycles: Store undisplaced coordinates for meshes when needed 2016-09-01 22:45:29 -04:00
nodes.cpp Cycles: Expose diffuse and glossy depth to Light Path node 2017-01-19 15:09:58 +01:00
nodes.h Cycles: Add smoothing option to the Brick Texture 2016-10-30 02:16:22 +02:00
object.cpp Cycles: Cleanup, style 2016-10-24 12:26:12 +02:00
object.h Fix T49163: let Cycles only hide particles with missing motion data, not regular objects. 2016-08-28 21:26:03 +02:00
osl.cpp Cycles: Cleanup, style 2016-10-24 12:26:12 +02:00
osl.h Cycles: nodify shader nodes 2016-06-11 20:32:24 +02:00
particles.cpp Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
particles.h Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
scene.cpp Cycles: Implement texture size limit simplify option 2016-11-22 12:00:09 +01:00
scene.h Cycles: Implement texture size limit simplify option 2016-11-22 12:00:09 +01:00
session.cpp Cycles: Fix amount of rendered samples not being shown while rendering the last tile on CPU 2017-01-19 00:48:09 +01:00
session.h Cycles: Refactor Progress system to provide better estimates 2016-12-03 05:02:21 +01:00
shader.cpp Land D2339 by bliblu bli 2016-12-09 08:28:04 -07:00
shader.h Cycles: Don't run full shader evaluation for constant emission lamps 2016-09-09 01:39:09 +02:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
svm.cpp Fix T50104, Race condition in SVMShaderManager::device_update_shader 2016-11-25 12:03:04 -07:00
svm.h Cycles: Implement threaded SVM nodes compilation 2016-09-13 13:46:49 +02:00
tables.cpp Cycles: Fix two small memory leaks and deduplicate table freeing 2016-05-08 17:44:03 +02:00
tables.h Cycles: Fix two small memory leaks and deduplicate table freeing 2016-05-08 17:44:03 +02:00
tile.cpp Cycles: Refactor Progress system to provide better estimates 2016-12-03 05:02:21 +01:00
tile.h Cycles: Refactor Progress system to provide better estimates 2016-12-03 05:02:21 +01:00