blender/source/gameengine/Rasterizer
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
..
RAS_OpenGLFilters code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_2DFilterManager.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_2DFilterManager.h BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_BucketManager.cpp Fix T38379: Mesh vertices only update when in cone of last created spotlight 2014-05-12 23:13:27 -07:00
RAS_BucketManager.h Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer. 2014-05-14 19:11:08 -07:00
RAS_CameraData.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_Deformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp BGE: Extend Framing Mode + Camera sensor 2013-04-18 23:34:32 +00:00
RAS_FramingManager.h style cleanup 2012-09-16 04:58:18 +00:00
RAS_ICanvas.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_ILightObject.h Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
RAS_IPolygonMaterial.cpp BGE: Adding support for the Cast Only material option. 2014-03-19 23:57:49 -07:00
RAS_IPolygonMaterial.h BGE: Adding support for the Cast Only material option. 2014-03-19 23:57:49 -07:00
RAS_IRasterizer.h BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
RAS_MaterialBucket.cpp BGE: Adding support for the Cast Only material option. 2014-03-19 23:57:49 -07:00
RAS_MaterialBucket.h Revert "Fix T37920: BGE LibLoad failed for meshes with no materials" 2014-01-23 00:50:01 +11:00
RAS_MeshObject.cpp Code cleanup: white space and cmake was broken on all platforms 2014-02-03 13:56:34 +11:00
RAS_MeshObject.h BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_ObjectColor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_Polygon.h * More fixes to make scons / Windows happy. :) 2013-11-04 22:33:02 +00:00
RAS_Rect.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
RAS_TexVert.h BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. 2013-04-05 01:28:38 +00:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00