blender/intern/opennl/extern/ONL_opennl.h
Brecht Van Lommel d6feeb6b22 Orange branch commit.
This commit adds new underlying uv unwrapper code, intended to be
more extensible. At the moment this has a re-implementation of LSCM.
This has not been activated yet, since it doesn't add anything new.

What's new is the stretch minimize tool from tuhopuu. It works by
selecting some some uv's in the uv editor window, and then pressing
ctrl+V. The uv's on the boundary stay fixed.

More stuff will follow as I port it over & fix it.
2005-12-01 02:09:21 +00:00

151 lines
3.8 KiB
C

/*
* $Id$
*
* OpenNL: Numerical Library
* Copyright (C) 2004 Bruno Levy
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* If you modify this software, you should include a notice giving the
* name of the person performing the modification, the date of modification,
* and the reason for such modification.
*
* Contact: Bruno Levy
*
* levy@loria.fr
*
* ISA Project
* LORIA, INRIA Lorraine,
* Campus Scientifique, BP 239
* 54506 VANDOEUVRE LES NANCY CEDEX
* FRANCE
*
* Note that the GNU General Public License does not permit incorporating
* the Software into proprietary programs.
*/
/*
#define NL_DEBUG
#define NL_PARANOID
*/
#define NL_USE_SUPERLU
#ifndef nlOPENNL_H
#define nlOPENNL_H
#ifdef __cplusplus
extern "C" {
#endif
#define NL_VERSION_0_0 1
/* Datatypes */
typedef unsigned int NLenum;
typedef unsigned char NLboolean;
typedef unsigned int NLbitfield;
typedef void NLvoid;
typedef signed char NLbyte; /* 1-byte signed */
typedef short NLshort; /* 2-byte signed */
typedef int NLint; /* 4-byte signed */
typedef unsigned char NLubyte; /* 1-byte unsigned */
typedef unsigned short NLushort; /* 2-byte unsigned */
typedef unsigned int NLuint; /* 4-byte unsigned */
typedef int NLsizei; /* 4-byte signed */
typedef float NLfloat; /* single precision float */
typedef double NLdouble; /* double precision float */
typedef void* NLContext;
/* Constants */
#define NL_FALSE 0x0
#define NL_TRUE 0x1
/* Primitives */
#define NL_SYSTEM 0x0
#define NL_MATRIX 0x1
#define NL_ROW 0x2
/* Solver Parameters */
#define NL_SOLVER 0x100
#define NL_NB_VARIABLES 0x101
#define NL_LEAST_SQUARES 0x102
#define NL_SYMMETRIC 0x106
#define NL_ERROR 0x108
/* Row parameters */
#define NL_RIGHT_HAND_SIDE 0x500
#define NL_ROW_SCALING 0x501
/* Contexts */
NLContext nlNewContext(void);
void nlDeleteContext(NLContext context);
void nlMakeCurrent(NLContext context);
NLContext nlGetCurrent(void);
/* State get/set */
void nlSolverParameterf(NLenum pname, NLfloat param);
void nlSolverParameteri(NLenum pname, NLint param);
void nlRowParameterf(NLenum pname, NLfloat param);
void nlRowParameteri(NLenum pname, NLint param);
void nlGetBooleanv(NLenum pname, NLboolean* params);
void nlGetFloatv(NLenum pname, NLfloat* params);
void nlGetIntergerv(NLenum pname, NLint* params);
void nlEnable(NLenum pname);
void nlDisable(NLenum pname);
NLboolean nlIsEnabled(NLenum pname);
/* Variables */
void nlSetVariable(NLuint index, NLfloat value);
NLfloat nlGetVariable(NLuint index);
void nlLockVariable(NLuint index);
void nlUnlockVariable(NLuint index);
NLboolean nlVariableIsLocked(NLuint index);
/* Begin/End */
void nlBegin(NLenum primitive);
void nlEnd(NLenum primitive);
void nlCoefficient(NLuint index, NLfloat value);
/* Setting random elements matrix/vector - not for least squares! */
void nlMatrixAdd(NLuint row, NLuint col, NLfloat value);
void nlRightHandSideAdd(NLuint index, NLfloat value);
/* Solve */
void nlPrintMatrix(void);
NLboolean nlSolve();
NLboolean nlSolveAdvanced(NLint *permutation, NLboolean solveAgain);
#ifdef __cplusplus
}
#endif
#endif