blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
Campbell Barton 5d64dd019e BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time.

This also means attributes can be found in the type without having to do a dir() on the instance.
2009-04-07 11:06:35 +00:00

249 lines
6.5 KiB
C++

//
// Replace the mesh for this actuator's parent
//
// $Id$
//
// ***** BEGIN GPL LICENSE BLOCK *****
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
// All rights reserved.
//
// The Original Code is: all of this file.
//
// Contributor(s): none yet.
//
// ***** END GPL LICENSE BLOCK *****
//
// Previously existed as:
// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.cpp
// Please look here for revision history.
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_MeshProxy.h"
#include "PyObjectPlus.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject
KX_SCA_ReplaceMeshActuator::Type = {
PyObject_HEAD_INIT(NULL)
0,
"KX_SCA_ReplaceMeshActuator",
sizeof(KX_SCA_ReplaceMeshActuator),
0,
PyDestructor,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject KX_SCA_ReplaceMeshActuator::Parents[] = {
&KX_SCA_ReplaceMeshActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = {
KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, instantReplaceMesh),
// Deprecated ----->
{"setMesh", (PyCFunction) KX_SCA_ReplaceMeshActuator::sPySetMesh, METH_O, (PY_METHODCHAR)SetMesh_doc},
KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, getMesh),
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_SCA_ReplaceMeshActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("mesh", KX_SCA_ReplaceMeshActuator, pyattr_get_mesh, pyattr_set_mesh),
{ NULL } //Sentinel
};
PyObject* KX_SCA_ReplaceMeshActuator::py_getattro(PyObject *attr)
{
py_getattro_up(SCA_IActuator);
}
int KX_SCA_ReplaceMeshActuator::py_setattro(PyObject *attr, PyObject* value)
{
py_setattro_up(SCA_IActuator);
}
PyObject* KX_SCA_ReplaceMeshActuator::pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
if (!actuator->m_mesh)
Py_RETURN_NONE;
KX_MeshProxy* meshproxy = new KX_MeshProxy(actuator->m_mesh);
return meshproxy;
}
int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
if (value == Py_None) {
actuator->m_mesh = NULL;
} else if (PyString_Check(value)) {
void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(PyString_AsString(value)));
if (mesh==NULL) {
PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist");
return 1;
}
actuator->m_mesh= (class RAS_MeshObject*)mesh;
} else if PyObject_TypeCheck(value, &KX_MeshProxy::Type) {
KX_MeshProxy* proxy = (KX_MeshProxy*)value;
actuator->m_mesh= proxy->GetMesh();
} else {
PyErr_SetString(PyExc_ValueError, "Expected the name of a mesh, a mesh proxy or None");
return 1;
}
return 0;
}
/* 1. setMesh */
const char KX_SCA_ReplaceMeshActuator::SetMesh_doc[] =
"setMesh(name)\n"
"\t- name: string or None\n"
"\tSet the mesh that will be substituted for the current one.\n";
PyObject* KX_SCA_ReplaceMeshActuator::PySetMesh(PyObject* self, PyObject* value)
{
ShowDeprecationWarning("setMesh()", "the mesh property");
if (value == Py_None) {
m_mesh = NULL;
} else {
char* meshname = PyString_AsString(value);
if (!meshname) {
PyErr_SetString(PyExc_ValueError, "Expected the name of a mesh or None");
return NULL;
}
void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname));
if (mesh==NULL) {
PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist");
return NULL;
}
m_mesh= (class RAS_MeshObject*)mesh;
}
Py_RETURN_NONE;
}
KX_PYMETHODDEF_DOC(KX_SCA_ReplaceMeshActuator, getMesh,
"getMesh() -> string\n"
"Returns the name of the mesh to be substituted.\n"
)
{
ShowDeprecationWarning("getMesh()", "the mesh property");
if (!m_mesh)
Py_RETURN_NONE;
return PyString_FromString(const_cast<char *>(m_mesh->GetName().ReadPtr()));
}
KX_PYMETHODDEF_DOC(KX_SCA_ReplaceMeshActuator, instantReplaceMesh,
"instantReplaceMesh() : immediately replace mesh without delay\n")
{
InstantReplaceMesh();
Py_RETURN_NONE;
}
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj,
class RAS_MeshObject *mesh,
SCA_IScene* scene,
PyTypeObject* T) :
SCA_IActuator(gameobj, T),
m_mesh(mesh),
m_scene(scene)
{
} /* End of constructor */
KX_SCA_ReplaceMeshActuator::~KX_SCA_ReplaceMeshActuator()
{
// there's nothing to be done here, really....
} /* end of destructor */
bool KX_SCA_ReplaceMeshActuator::Update()
{
// bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh);
return false;
}
CValue* KX_SCA_ReplaceMeshActuator::GetReplica()
{
KX_SCA_ReplaceMeshActuator* replica =
new KX_SCA_ReplaceMeshActuator(*this);
if (replica == NULL)
return NULL;
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
void KX_SCA_ReplaceMeshActuator::InstantReplaceMesh()
{
if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh);
}
/* eof */