..
KXNetwork
modified behaviour of PropertySensor and MessageSensor on popular request.
2006-05-09 23:43:14 +00:00
BL_Material.cpp
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
2006-02-13 05:45:32 +00:00
BL_Material.h
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
BL_Shader.cpp
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
BL_Shader.h
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
BL_Texture.cpp
patch from Charlie, bug fix (3795) , improves CubeMaps in game engine
2006-05-11 20:41:28 +00:00
BL_Texture.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
KX_BlenderMaterial.cpp
patch from Charlie, bug fix (3795) , improves CubeMaps in game engine
2006-05-11 20:41:28 +00:00
KX_BlenderMaterial.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
KX_BulletPhysicsController.cpp
fixed collision sensor for dynamically created objects using Bullet physics
2006-04-24 02:03:55 +00:00
KX_BulletPhysicsController.h
Lots of stupid warning fixes:
2006-01-05 23:10:54 +00:00
KX_Camera.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_Camera.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_CameraActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_CameraActuator.h
Python methods for camera actuators (thanks snailrose)
2004-12-29 01:33:15 +00:00
KX_CameraIpoSGController.cpp
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
KX_CameraIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_CDActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_CDActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ClientObjectInfo.h
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_ConstraintActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ConstraintActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ConstraintWrapper.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_ConstraintWrapper.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_ConvertPhysicsObject.h
added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle
2006-02-22 06:58:05 +00:00
KX_ConvertPhysicsObjects.cpp
- Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
2006-04-28 17:35:03 +00:00
KX_EmptyObject.cpp
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
2005-12-31 07:20:08 +00:00
KX_EmptyObject.h
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
2005-12-31 07:20:08 +00:00
KX_GameActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_GameActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_GameObject.cpp
more Bullet physics improvements, mainly stability and performance related.
2006-04-01 03:30:15 +00:00
KX_GameObject.h
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
2006-02-13 05:45:32 +00:00
KX_IInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IPhysicsController.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_IPhysicsController.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_IPO_SGController.cpp
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
KX_IPO_SGController.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_IpoActuator.cpp
applying Volker Mische engine patch
2005-12-18 19:10:26 +00:00
KX_IpoActuator.h
Fix IPO actuator (Bug #1694 )
2004-11-03 10:48:02 +00:00
KX_IPOTransform.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ISceneConverter.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_ISystem.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_KetsjiEngine.cpp
(experimental) logic timestep to 60hertz instead of 30 hertz.
2006-05-10 02:04:21 +00:00
KX_KetsjiEngine.h
Patch from Charlie:
2006-05-13 23:31:36 +00:00
KX_Light.cpp
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
KX_Light.h
Added Python module for Lights.
2004-05-30 11:09:46 +00:00
KX_LightIpoSGController.cpp
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
KX_LightIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_MaterialIpoController.cpp
changed the size of some local vars for 64bit linux.
2006-01-06 15:29:11 +00:00
KX_MaterialIpoController.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_MeshProxy.cpp
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
KX_MeshProxy.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
KX_MotionState.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_MotionState.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_MouseFocusSensor.cpp
some more fixes in the raycast/mouse over
2005-08-17 19:52:56 +00:00
KX_MouseFocusSensor.h
Getting blender to compile for IRIX, in particular:
2005-09-14 21:50:37 +00:00
KX_NearSensor.cpp
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
KX_NearSensor.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_ObColorIpoSGController.cpp
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
KX_ObColorIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_ObjectActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ObjectActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_OdePhysicsController.cpp
enable bullet for vc7 too by default (can be switched off easily)
2005-07-30 18:21:02 +00:00
KX_OdePhysicsController.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_OrientationInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_OrientationInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PhysicsEngineEnums.h
preparation for bullet physics
2005-07-16 21:47:54 +00:00
KX_PhysicsObjectWrapper.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_PhysicsObjectWrapper.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_PhysicsPropertiesobsolete.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PolygonMaterial.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_PolygonMaterial.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_PositionInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_PositionInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PyConstraintBinding.cpp
prepared physics/game engine infrastructure for vehicle support.
2006-01-30 20:33:59 +00:00
KX_PyConstraintBinding.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_PyMath.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_PyMath.h
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_PythonInit.cpp
Patch from Charlie:
2006-05-13 23:31:36 +00:00
KX_PythonInit.h
Patch from Charlie:
2006-05-13 23:31:36 +00:00
KX_RadarSensor.cpp
fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor
2006-01-06 09:57:27 +00:00
KX_RadarSensor.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_RayCast.cpp
fixed the mouse-over sensor,
2005-08-05 17:00:32 +00:00
KX_RayCast.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_RayEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_RayEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_RaySensor.cpp
More simple fixes to cleanup warnings and what not:
2006-01-30 19:59:33 +00:00
KX_RaySensor.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_SCA_AddObjectActuator.cpp
more Bullet physics improvements, mainly stability and performance related.
2006-04-01 03:30:15 +00:00
KX_SCA_AddObjectActuator.h
more Bullet physics improvements, mainly stability and performance related.
2006-04-01 03:30:15 +00:00
KX_SCA_EndObjectActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_SCA_EndObjectActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_SCA_ReplaceMeshActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ScalarInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ScalingInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ScalingInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_Scene.cpp
Patch from Charlie:
2006-05-13 23:31:36 +00:00
KX_Scene.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_SceneActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_SceneActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SG_BoneParentNodeRelationship.cpp
Added bone parent relationship.
2005-04-23 11:36:44 +00:00
KX_SG_BoneParentNodeRelationship.h
Added bone parent relationship.
2005-04-23 11:36:44 +00:00
KX_SG_NodeRelationships.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_SG_NodeRelationships.h
Added bone parent relationship.
2005-04-23 11:36:44 +00:00
KX_SoundActuator.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_SoundActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SumoPhysicsController.cpp
more preparation for physics recording to ipo keyframes
2005-08-22 18:31:19 +00:00
KX_SumoPhysicsController.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_TimeCategoryLogger.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_TimeCategoryLogger.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_TimeLogger.cpp
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_TimeLogger.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_TouchEventManager.cpp
new round of warning fixes. we are now down to 24 with Xcode on blender
2005-06-04 16:22:50 +00:00
KX_TouchEventManager.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_TouchSensor.cpp
fixed several internal Bullet rigidbody dynamics bugs:
2006-04-26 03:20:28 +00:00
KX_TouchSensor.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_TrackToActuator.cpp
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
KX_TrackToActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_VehicleWrapper.cpp
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
KX_VehicleWrapper.h
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
KX_VertexProxy.cpp
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
KX_VertexProxy.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
KX_VisibilityActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_VisibilityActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_WorldInfo.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_WorldInfo.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_WorldIpoController.cpp
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
KX_WorldIpoController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
Makefile
At least FreeBSD needs to know where to find gl.h
2006-01-11 19:31:15 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00