blender/source/gameengine
Mitchell Stokes 362b25b382 Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
Updating object IPOs is not currently thread-safe since it also updates
children. This leads to problems when parents and children are both
animated. For now, updating object IPOs is done in its own loop to avoid
threading issues.
2014-05-04 15:39:15 -07:00
..
BlenderRoutines Code cleanup: Removing KX_KetsjiEngine::m_drawingmode 2014-03-24 20:11:11 -07:00
Converter BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp 2014-05-01 15:26:05 -07:00
Expressions Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
GameLogic BGE cleanup: Removing the unused SCA_EventManager::Replace_PhysicsScene(). 2014-05-01 19:43:07 -07:00
GamePlayer blenderplayer - Reviewed some command line options and the respective help 2014-04-06 14:38:15 -07:00
Ketsji Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents. 2014-05-04 15:39:15 -07:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics BGE: Forgot a NULL check in CcdPhysicsEnvironment::MergeEnvironment() 2014-05-01 18:34:25 -07:00
Rasterizer BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount. 2014-04-30 18:53:32 -07:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00