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Joshua Leung 387d91829d Fix T43149: Grease Pencil fill areas look divided by multiples ray lines
The problem here was caused by the usage of GL_POLYGON_SMOOTH (thanks Campbell
for the help tracking this down!). Apparently the issue is that this option
ends up doing some nasty accumulation with whatever is in the framebuffer for
each *tesselated* polygon (instead of the whole polygon as intended/expected).

** IMPORTANT USER NOTES **
With the removal of this option, filled areas and volumetric strokes will now
have jagged edges again. To resolve these artifacts, it is necessary to enable
Viewport Multisampling (found in the User Preferences, under the System tab),
and restart Blender to see the effects of this change.
2015-02-11 17:54:14 +13:00
build_files Synchronize changes from buildbot server 2015-02-10 13:47:28 +05:00
doc Typo fix + clarification in mathutils.Vector example 2015-02-10 21:25:01 +01:00
extern cleanup: shebang lines 2015-01-29 15:56:23 +11:00
intern Cycles: Control CPU capabilities via environment variables 2015-02-11 01:56:58 +05:00
release FileBrowser: Editable Bookmarks. 2015-02-11 00:09:45 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Fix T43149: Grease Pencil fill areas look divided by multiples ray lines 2015-02-11 17:54:14 +13:00
tests Tests: Disable failing import/export tests for until they're fixed 2015-02-10 19:29:18 +05:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules
CMakeLists.txt CMake cleanup: Move OSL detection code into FindOpenShadingLanguage.cmake 2015-02-10 02:45:59 +05:00
COPYING
GNUmakefile Force phony targets to build (even if file exists) 2014-12-20 02:15:14 +01:00
SConstruct Cycles: Add fast math function module 2015-01-31 01:49:41 +05:00