blender/source
Joshua Leung 387d91829d Fix T43149: Grease Pencil fill areas look divided by multiples ray lines
The problem here was caused by the usage of GL_POLYGON_SMOOTH (thanks Campbell
for the help tracking this down!). Apparently the issue is that this option
ends up doing some nasty accumulation with whatever is in the framebuffer for
each *tesselated* polygon (instead of the whole polygon as intended/expected).

** IMPORTANT USER NOTES **
With the removal of this option, filled areas and volumetric strokes will now
have jagged edges again. To resolve these artifacts, it is necessary to enable
Viewport Multisampling (found in the User Preferences, under the System tab),
and restart Blender to see the effects of this change.
2015-02-11 17:54:14 +13:00
..
blender Fix T43149: Grease Pencil fill areas look divided by multiples ray lines 2015-02-11 17:54:14 +13:00
blenderplayer FileBrowser: Editable Bookmarks. 2015-02-11 00:09:45 +01:00
creator Switch windows MSVC builds to OpenAL-soft 2015-01-28 10:36:19 +01:00
gameengine Fix T43565: BGE removed unneeded if/else in BL_KetsjiEmbedStart 2015-02-10 21:28:18 +01:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00