forked from bartvdbraak/blender
387d91829d
The problem here was caused by the usage of GL_POLYGON_SMOOTH (thanks Campbell for the help tracking this down!). Apparently the issue is that this option ends up doing some nasty accumulation with whatever is in the framebuffer for each *tesselated* polygon (instead of the whole polygon as intended/expected). ** IMPORTANT USER NOTES ** With the removal of this option, filled areas and volumetric strokes will now have jagged edges again. To resolve these artifacts, it is necessary to enable Viewport Multisampling (found in the User Preferences, under the System tab), and restart Blender to see the effects of this change. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |