forked from bartvdbraak/blender
3f5115064a
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
50 lines
1.6 KiB
Python
50 lines
1.6 KiB
Python
#!/usr/bin/python
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import sys
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Import ('env')
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source_files = ['GPG_Application.cpp',
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'GPG_Canvas.cpp',
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'GPG_ghost.cpp',
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'GPG_KeyboardDevice.cpp',
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'GPG_System.cpp']
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incs = ['.',
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'#intern/string',
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'#intern/ghost',
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'#intern/guardedalloc',
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'#intern/moto/include',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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'#source/kernel/gen_system',
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'#source/kernel/gen_messaging',
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'#source/gameengine/Converter',
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'#source/blender/imbuf',
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'#source/gameengine/Ketsji',
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'#source/blender/blenlib',
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'#source/blender/blenkernel',
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'#source/blender/readblenfile',
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'#source/blender',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/blender/makesrna',
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'#source/gameengine/BlenderRoutines',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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'#source/gameengine/Network',
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'#source/gameengine/SceneGraph',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Network/LoopBackNetwork',
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'#source/gameengine/GamePlayer/common',
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'#source/blender/misc',
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'#source/blender/blenloader',
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'#source/blender/gpu',
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'#extern/glew/include']
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incs += Split(env['BF_PYTHON_INC'])
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defs = []
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if env['WITH_BF_FFMPEG']:
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defs.append('WITH_FFMPEG')
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env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = defs, libtype='player',priority=5, cxx_compileflags=env['BGE_CXXFLAGS'])
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