blender/extern/bullet/Bullet/NarrowPhaseCollision/BU_StaticMotionState.h
Erwin Coumans feb4f51103 Added Bullet library.
Only windows projectfiles for now.
Will ask Hans to get unix makefiles done.
2005-07-16 09:58:01 +00:00

87 lines
1.9 KiB
C++

/*
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef BU_STATIC_MOTIONSTATE
#define BU_STATIC_MOTIONSTATE
#include <CollisionShapes/BU_MotionStateInterface.h>
class BU_StaticMotionState :public BU_MotionStateInterface
{
public:
virtual ~BU_StaticMotionState(){};
virtual void SetTransform(const SimdTransform& trans)
{
m_trans = trans;
}
virtual void GetTransform(SimdTransform& trans) const
{
trans = m_trans;
}
virtual void SetPosition(const SimdPoint3& position)
{
m_trans.setOrigin( position );
}
virtual void GetPosition(SimdPoint3& position) const
{
position = m_trans.getOrigin();
}
virtual void SetOrientation(const SimdQuaternion& orientation)
{
m_trans.setRotation( orientation);
}
virtual void GetOrientation(SimdQuaternion& orientation) const
{
orientation = m_trans.getRotation();
}
virtual void SetBasis(const SimdMatrix3x3& basis)
{
m_trans.setBasis( basis);
}
virtual void GetBasis(SimdMatrix3x3& basis) const
{
basis = m_trans.getBasis();
}
virtual void SetLinearVelocity(const SimdVector3& linvel)
{
m_linearVelocity = linvel;
}
virtual void GetLinearVelocity(SimdVector3& linvel) const
{
linvel = m_linearVelocity;
}
virtual void SetAngularVelocity(const SimdVector3& angvel)
{
m_angularVelocity = angvel;
}
virtual void GetAngularVelocity(SimdVector3& angvel) const
{
angvel = m_angularVelocity;
}
protected:
SimdTransform m_trans;
SimdVector3 m_angularVelocity;
SimdVector3 m_linearVelocity;
};
#endif //BU_STATIC_MOTIONSTATE