blender/extern/bullet/Bullet/NarrowPhaseCollision/VoronoiSimplexSolver.h
Erwin Coumans feb4f51103 Added Bullet library.
Only windows projectfiles for now.
Will ask Hans to get unix makefiles done.
2005-07-16 09:58:01 +00:00

153 lines
3.6 KiB
C++

/*
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef VoronoiSimplexSolver_H
#define VoronoiSimplexSolver_H
#include "SimplexSolverInterface.h"
#define VORONOI_SIMPLEX_MAX_VERTS 5
struct UsageBitfield{
UsageBitfield()
{
reset();
}
void reset()
{
usedVertexA = false;
usedVertexB = false;
usedVertexC = false;
usedVertexD = false;
}
unsigned short usedVertexA : 1;
unsigned short usedVertexB : 1;
unsigned short usedVertexC : 1;
unsigned short usedVertexD : 1;
unsigned short unused1 : 1;
unsigned short unused2 : 1;
unsigned short unused3 : 1;
unsigned short unused4 : 1;
};
struct SubSimplexClosestResult
{
SimdPoint3 m_closestPointOnSimplex;
//MASK for m_usedVertices
//stores the simplex vertex-usage, using the MASK,
// if m_usedVertices & MASK then the related vertex is used
UsageBitfield m_usedVertices;
float m_barycentricCoords[4];
bool m_degenerate;
void Reset()
{
m_degenerate = false;
SetBarycentricCoordinates();
m_usedVertices.reset();
}
bool IsValid()
{
bool valid = (m_barycentricCoords[0] >= 0.f) &&
(m_barycentricCoords[1] >= 0.f) &&
(m_barycentricCoords[2] >= 0.f) &&
(m_barycentricCoords[3] >= 0.f);
return valid;
}
void SetBarycentricCoordinates(float a=0.f,float b=0.f,float c=0.f,float d=0.f)
{
m_barycentricCoords[0] = a;
m_barycentricCoords[1] = b;
m_barycentricCoords[2] = c;
m_barycentricCoords[3] = d;
}
};
/// VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
/// Can be used with GJK, as an alternative to Johnson distance algorithm.
#ifdef NO_VIRTUAL_INTERFACE
class VoronoiSimplexSolver
#else
class VoronoiSimplexSolver : public SimplexSolverInterface
#endif
{
public:
int m_numVertices;
SimdVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
SimdPoint3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
SimdPoint3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
SimdPoint3 m_cachedP1;
SimdPoint3 m_cachedP2;
SimdVector3 m_cachedV;
SimdVector3 m_lastW;
bool m_cachedValidClosest;
SubSimplexClosestResult m_cachedBC;
bool m_needsUpdate;
void removeVertex(int index);
void ReduceVertices (const UsageBitfield& usedVerts);
bool UpdateClosestVectorAndPoints();
bool ClosestPtPointTetrahedron(const SimdPoint3& p, const SimdPoint3& a, const SimdPoint3& b, const SimdPoint3& c, const SimdPoint3& d, SubSimplexClosestResult& finalResult);
int PointOutsideOfPlane(const SimdPoint3& p, const SimdPoint3& a, const SimdPoint3& b, const SimdPoint3& c, const SimdPoint3& d);
bool ClosestPtPointTriangle(const SimdPoint3& p, const SimdPoint3& a, const SimdPoint3& b, const SimdPoint3& c,SubSimplexClosestResult& result);
public:
void reset();
void addVertex(const SimdVector3& w, const SimdPoint3& p, const SimdPoint3& q);
bool closest(SimdVector3& v);
SimdScalar maxVertex();
bool fullSimplex() const
{
return (m_numVertices == 4);
}
int getSimplex(SimdPoint3 *pBuf, SimdPoint3 *qBuf, SimdVector3 *yBuf) const;
bool inSimplex(const SimdVector3& w);
void backup_closest(SimdVector3& v) ;
bool emptySimplex() const ;
void compute_points(SimdPoint3& p1, SimdPoint3& p2) ;
int numVertices() const
{
return m_numVertices;
}
};
#endif //VoronoiSimplexSolver