forked from bartvdbraak/blender
3e763d7e4d
the Bump node has a Normal input, so you can chain it after a Normal Map node. Note that normal mapping always has to be done first because it is tied to the particular mesh surface and tangents. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |