forked from bartvdbraak/blender
291a66d212
material (in case it has nodes)
4 lines
206 B
Python
4 lines
206 B
Python
import bpy
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bpy.context.active_object.active_node_material.subsurface_scattering.radius = 8.509, 5.566, 3.951
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bpy.context.active_object.active_node_material.subsurface_scattering.color = 0.925, 0.905, 0.884
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