forked from bartvdbraak/blender
6cec51b259
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible) http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9 - #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix) http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9 - gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all. - added syntax colors access to Window.Theme module. Scripts: - updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature; - updates by Campbell Barton: obj import / export, console; - tiny: converted vrml97 export to unix line endings; - updates in ac3d exporter, help browser, save theme. Thanks all mentioned above.
115 lines
3.9 KiB
Python
115 lines
3.9 KiB
Python
#!BPY
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""" Registration info for Blender menus: <- these words are ignored
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Name: 'Fix From Everything'
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Blender: 236
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Group: 'Mesh'
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Tip: 'Fix armature/lattice/RVK/curve deform and taper/soft body deformation (without bake)'
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"""
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__author__ = "Jean-Michel Soler (jms)"
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__url__ = ("blender", "elysiun",
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"Script's homepage, http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py",
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"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
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__version__ = "06/2005"
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__bpydoc__ = """\
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This script creates a copy of the active mesh with deformations fixed.
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Usage:
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Select the deformed mesh and run this script. A fixed copy of it will be created.
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"""
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# $Id$
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#
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#----------------------------------------------
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# jm soler 05/2004-->04/2005 : 'FixfromArmature'
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#----------------------------------------------
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# Official Page :
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# Communicate problems and errors on:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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# Page officielle :
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# Communiquer les problemes et erreurs sur:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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# ce script est proposé sous licence GPL pour etre associe
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# a la distribution de Blender 2.33 et suivant
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# --------------------------------------------------------------------------
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# this script is released under GPL licence
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# for the Blender 2.33 scripts package
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) 2003, 2004: Jean-Michel Soler
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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def fix_mesh(nomdelobjet):
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Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
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Obis = Blender.Object.New ('Mesh')
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Obis.link(Mesh)
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Obis.setMatrix(Ozero.getMatrix())
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scene = Blender.Scene.getCurrent()
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scene.link (Obis)
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try :
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Mesh2=Obis.getData()
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Mesh1=Ozero.getData()
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if len(Mesh2.verts)==len(Mesh1.verts):
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for VertGroupName in Mesh1.getVertGroupNames():
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VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
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Mesh2.addVertGroup(VertGroupName)
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for Vertex in VertexList:
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Mesh2.assignVertsToGroup(VertGroupName, [Vertex[0]], Vertex[1], 'add')
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else:
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for vgroupname in Mesh1.getVertGroupNames():
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Mesh2.addVertGroup(vgroupname)
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Mesh2.update()
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except:
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print "mesh has no vertex group "
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Ozero=Blender.Object.GetSelected()[0]
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errormsg = ''
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if not Ozero:
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errormsg = "no mesh object selected"
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elif Ozero.getType() != "Mesh":
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errormsg = "selected (active) object must be a mesh"
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if errormsg:
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Blender.Draw.PupMenu("ERROR: %s" % errormsg)
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else:
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fix = 1
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curframe = Blender.Get('curframe')
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if Ozero.isSB() and curframe != 1:
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softbodies=Blender.Draw.PupMenu("Soft Body: play anim up to the current frame to fix it?%t|Yes%x1|No %x2|Cancel %x3")
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if softbodies==3:
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fix = 0
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elif softbodies==1:
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for f in range(1, curframe + 1):
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Blender.Set('curframe',f)
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Blender.Window.RedrawAll()
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if fix: fix_mesh(Ozero.getName())
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