blender/release/scripts/off_export.py
Willian Padovani Germano ad579abf00 Scripts:
Final (?) updates for 2.40 :) :

- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)

Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
2005-12-19 17:21:55 +00:00

93 lines
3.0 KiB
Python

#!BPY
"""
Name: 'DEC Object File Format (.off)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh to DEC Object File Format (*.off)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script exports meshes to DEC Object File Format.
The DEC (Digital Equipment Corporation) OFF format is very old and
almost identical to Wavefront's OBJ. I wrote this so I could get my huge
meshes into Moonlight Atelier. (DXF can also be used but the file size
is five times larger than OFF!) Blender/Moonlight users might find this
script to be very useful.
Usage:<br>
Select meshes to be exported and run this script from "File->Export" menu.
Notes:<br>
Only exports a single selected mesh.
"""
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | February 3, 2001 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Object File Format (*.off) |
# +---------------------------------------------------------+
import Blender, meshtools
#import time
# ==============================
# ====== Write OFF Format ======
# ==============================
def write(filename):
#start = time.clock()
file = open(filename, "wb")
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
#mesh = Blender.NMesh.GetRawFromObject(meshname) # for SubSurf
obj = Blender.Object.Get(objname)
# === OFF Header ===
file.write("OFF\n")
file.write("%d %d %d\n" % (len(mesh.verts), len(mesh.faces), 0))
# === Vertex List ===
for i in range(len(mesh.verts)):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
x, y, z = mesh.verts[i].co
file.write("%f %f %f\n" % (x, y, z))
# === Face List ===
for i in range(len(mesh.faces)):
if not i%100 and meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
file.write(`len(mesh.faces[i].v)`+' ')
mesh.faces[i].v.reverse()
for j in range(len(mesh.faces[i].v)):
file.write(`mesh.faces[i].v[j].index`+' ')
file.write("\n")
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
meshtools.print_boxed(message)
def fs_callback(filename):
if filename.find('.off', -4) <= 0: filename += '.off'
write(filename)
Blender.Window.FileSelector(fs_callback, "Export OFF")