forked from bartvdbraak/blender
ad579abf00
Final (?) updates for 2.40 :) : - Bob Holcomb sent a better version of his 3ds importer - Added doc info to bvh2arm: links to doc and mocap tute from author Jean-Baptiste Perin - Alessandro Pirovano improved the Lightwave importer. - Mikael Lagre updated the collada scripts (fixed a bug with camera lens value) - Adam Saltsman improved the wings importer (ongoing work with his pal Toastie). - Anthony D'Agostino GPL'd his scripts (used Blender's BAL license previously) Thanks to all script authors for their work, interest and kindness. Again, Tom (LetterRip) has played an important part in this, thanks and welcome :).
126 lines
3.9 KiB
Python
126 lines
3.9 KiB
Python
#!BPY
|
|
|
|
"""
|
|
Name: 'Radiosity (.radio)...'
|
|
Blender: 232
|
|
Group: 'Export'
|
|
Tooltip: 'Export selected mesh (with vertex colors) to Radiosity File Format (.radio)'
|
|
"""
|
|
|
|
__author__ = "Anthony D'Agostino (Scorpius)"
|
|
__url__ = ("blender", "elysiun",
|
|
"Author's homepage, http://www.redrival.com/scorpius")
|
|
__version__ = "Part of IOSuite 0.5"
|
|
|
|
__bpydoc__ = """\
|
|
This script exports meshes to Radiosity file format.
|
|
|
|
The Radiosity file format is my own personal format. I created it to
|
|
learn how meshes and vertex colors were stored. See IO-Examples.zip, the
|
|
example *.radio files on my web page.
|
|
|
|
Usage:<br>
|
|
Select meshes to be exported and run this script from "File->Export" menu.
|
|
|
|
Notes:<br>
|
|
Before exporting to .radio format, the mesh must have vertex colors.
|
|
Here's how to assign them:
|
|
|
|
1. Use radiosity!
|
|
|
|
2. Set up lights and materials, select a mesh, switch the drawing mode
|
|
to "textured," press the VKEY.
|
|
|
|
3. Press the VKEY and paint manually.
|
|
|
|
4. Use a custom script to calculate and apply simple diffuse shading and
|
|
specular highlights to the vertex colors.
|
|
|
|
5. The Videoscape format also allows vertex colors to be specified.
|
|
"""
|
|
|
|
# $Id$
|
|
#
|
|
# +---------------------------------------------------------+
|
|
# | Copyright (c) 2002 Anthony D'Agostino |
|
|
# | http://www.redrival.com/scorpius |
|
|
# | scorpius@netzero.com |
|
|
# | April 11, 2002 |
|
|
# | Released under the Blender Artistic Licence (BAL) |
|
|
# | Import Export Suite v0.5 |
|
|
# +---------------------------------------------------------+
|
|
# | Read and write Radiosity File Format (*.radio) |
|
|
# +---------------------------------------------------------+
|
|
|
|
import Blender, meshtools
|
|
#import time
|
|
|
|
try:
|
|
import struct
|
|
except:
|
|
msg = "Error: you need a full Python install to run this script."
|
|
meshtools.print_boxed(msg)
|
|
Blender.Draw.PupMenu("ERROR%t|"+msg)
|
|
|
|
# ================================
|
|
# ====== Write Radio Format ======
|
|
# ================================
|
|
def write(filename):
|
|
#start = time.clock()
|
|
file = open(filename, "wb")
|
|
|
|
objects = Blender.Object.GetSelected()
|
|
objname = objects[0].name
|
|
meshname = objects[0].data.name
|
|
mesh = Blender.NMesh.GetRaw(meshname)
|
|
obj = Blender.Object.Get(objname)
|
|
|
|
if not meshtools.has_vertex_colors(mesh):
|
|
message = "Please assign vertex colors before exporting. \n"
|
|
message += objname + " object was not saved."
|
|
meshtools.print_boxed(message)
|
|
Blender.Draw.PupMenu("ERROR%t|"+message)
|
|
return
|
|
|
|
# === Object Name ===
|
|
file.write(struct.pack("<h", len(objname)))
|
|
file.write(struct.pack("<"+`len(objname)`+"s", objname))
|
|
|
|
# === Vertex List ===
|
|
file.write(struct.pack("<l", len(mesh.verts)))
|
|
for i in range(len(mesh.verts)):
|
|
if not i%100 and meshtools.show_progress:
|
|
Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
|
|
|
|
x, y, z = mesh.verts[i].co
|
|
file.write(struct.pack("<fff", x, y, z))
|
|
|
|
# === Face List ===
|
|
file.write(struct.pack("<l", len(mesh.faces)))
|
|
for i in range(len(mesh.faces)):
|
|
if not i%100 and meshtools.show_progress:
|
|
Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
|
|
|
|
file.write(struct.pack("<b", len(mesh.faces[i].v)))
|
|
for j in range(len(mesh.faces[i].v)):
|
|
file.write(struct.pack("<h", mesh.faces[i].v[j].index))
|
|
|
|
for j in range(4): # .col always has a length of 4
|
|
file.write(struct.pack("<BBBB", mesh.faces[i].col[j].r,
|
|
mesh.faces[i].col[j].g,
|
|
mesh.faces[i].col[j].b,
|
|
mesh.faces[i].col[j].a))
|
|
|
|
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
|
|
file.close()
|
|
#end = time.clock()
|
|
#seconds = " in %.2f %s" % (end-start, "seconds")
|
|
message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
|
|
meshtools.print_boxed(message)
|
|
|
|
def fs_callback(filename):
|
|
if filename.find('.radio', -6) <= 0: filename += '.radio'
|
|
write(filename)
|
|
|
|
Blender.Window.FileSelector(fs_callback, "Export Radio")
|