forked from bartvdbraak/blender
cd6129d1ff
Single precision exponent on 64bit linux tends to be order of magnitude slower than double precision version even with single<->double precision conversion. Some feedback in the mailing lists also suggests that logf() is also slow, but this i didn't confirm here in the studio yet. Depending on the shader setup it gives ~3% with the secret agent shot and up to around 15% with the bmw scene here. |
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.. | ||
CMakeLists.txt | ||
device_cpu.cpp | ||
device_cuda.cpp | ||
device_intern.h | ||
device_memory.h | ||
device_multi.cpp | ||
device_network.cpp | ||
device_network.h | ||
device_opencl.cpp | ||
device_task.cpp | ||
device_task.h | ||
device.cpp | ||
device.h |