forked from bartvdbraak/blender
939fa6759c
Ray actually should have infinite length, so we can detect camera in a volume which is bigger that the far clipping of the camera. This might also give some speedup (wouldn't expect much tho) because we don't need to re-calculate ray direction and length after every bounce now. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |