forked from bartvdbraak/blender
4b859e91cb
adding meshes in C does: Add Empty Mesh -> Enter Editmode -> Create Mesh while python does: Add Generated Mesh -> Enter Editmode problem with this is there is no empty undo state for undo-redo to use so it always gave a duplicate mesh on redo-ing. workaround by adding an empty mesh, do an undo push, and join the generated mesh into the empty one. this would be fixed if undo stack spanned modes. |
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.. | ||
bpy | ||
console | ||
add_object_utils.py | ||
addon_utils.py | ||
animsys_refactor.py | ||
blend_render_info.py | ||
bpy_types.py | ||
bpyml_ui.py | ||
bpyml.py | ||
graphviz_export.py | ||
image_utils.py | ||
io_utils.py | ||
keyingsets_utils.py | ||
rna_info.py | ||
rna_prop_ui.py | ||
sys_info.py |