blender/intern/cycles/device
Thomas Dinges ed47be3bf2 Cycles/OpenCL:
* Reverted the general activation of __KERNEL_SHADING__.
Better to handle this in the device file. This way each platform gets specifically what it is capable of atm. 

* Nvidia has Shading + Multi Closure
* AMD (Apple) has only Clay Render
* AMD (non Apple) has Basic Shading
2012-04-09 17:44:33 +00:00
..
CMakeLists.txt add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without. 2011-11-10 06:05:22 +00:00
device_cpu.cpp Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
device_cuda.cpp Cycles: another fix for CUDA render passes, needed to align float4 passes. 2012-01-27 13:58:32 +00:00
device_intern.h Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
device_memory.h Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
device_multi.cpp Fix #30140: cycles multi GPU rendering with one device supporting full 2012-02-23 20:27:17 +00:00
device_network.cpp Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
device_network.h code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
device_opencl.cpp Cycles/OpenCL: 2012-04-09 17:44:33 +00:00
device.cpp Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
device.h Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00