blender/source/gameengine
Mitchell Stokes 7317b4fcf1 Fix 40343: Using replace mesh (e.g., LODs) on a skinned mesh crashes.
Need to use parent->AddRef() in a few places.
2014-05-27 17:05:35 -07:00
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BlenderRoutines Code cleanup: Removing KX_KetsjiEngine::m_drawingmode 2014-03-24 20:11:11 -07:00
Converter BGE LibNew: Only warn about meshes with users in debug builds. 2014-05-20 15:04:25 -07:00
Expressions Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
GameLogic BGE cleanup: Removing the unused SCA_EventManager::Replace_PhysicsScene(). 2014-05-01 19:43:07 -07:00
GamePlayer blenderplayer - Reviewed some command line options and the respective help 2014-04-06 14:38:15 -07:00
Ketsji Fix 40343: Using replace mesh (e.g., LODs) on a skinned mesh crashes. 2014-05-27 17:05:35 -07:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update 2014-05-16 10:44:01 -07:00
Rasterizer Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer. 2014-05-14 19:11:08 -07:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00