..
closure
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
osl
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
shaders
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
svm
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
CMakeLists.txt
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
kernel_accumulate.h
Cycles OSL: windows build fixes.
2012-11-14 17:18:47 +00:00
kernel_attribute.h
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
2012-12-01 19:15:05 +00:00
kernel_bvh.h
Cycles: disable motion blur for CUDA entirely now, also goes wrong on other
2012-10-20 15:09:27 +00:00
kernel_camera.h
Fix #32900 : object motion blur not working on the GPU. To make this work I disabled motion
2012-11-29 00:43:50 +00:00
kernel_compat_cpu.h
Fix #33486 : cycles CPU image textures were offset wrong by half a pixel compared
2012-12-12 09:17:21 +00:00
kernel_compat_cuda.h
Cycles / CUDA:
2012-05-28 23:51:06 +00:00
kernel_compat_opencl.h
Cycles: remove a few usages of double, to fix opencl warnings.
2012-04-30 10:03:13 +00:00
kernel_differential.h
code cleanup: spelling
2012-07-16 23:23:33 +00:00
kernel_displace.h
Cycles OSL minor optimizations: recycle shading context, don't do memory
2012-12-15 10:18:42 +00:00
kernel_emission.h
Cycles OSL minor optimizations: recycle shading context, don't do memory
2012-12-15 10:18:42 +00:00
kernel_film.h
Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.
2012-01-26 15:37:33 +00:00
kernel_globals.h
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
2012-12-01 19:15:05 +00:00
kernel_light.h
Fix: cycles light sampling crash, happens on rare occasions due to float
2012-11-26 11:05:22 +00:00
kernel_math.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_montecarlo.h
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
kernel_object.h
Fix #32900 : object motion blur not working on the GPU. To make this work I disabled motion
2012-11-29 00:43:50 +00:00
kernel_optimized.cpp
style cleanup: block comments
2012-06-09 17:22:52 +00:00
kernel_passes.h
Fix #33256 : cycles Z pass for orthographic camera was not right, now is more
2012-11-21 13:00:57 +00:00
kernel_path.h
Cycles OSL minor optimizations: recycle shading context, don't do memory
2012-12-15 10:18:42 +00:00
kernel_projection.h
Fisheye Equidistant Lens algorith bugfix
2012-11-09 09:11:24 +00:00
kernel_random.h
code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting).
2012-06-09 17:45:22 +00:00
kernel_shader.h
Fix cycles build error with OSL disabled.
2012-12-15 20:43:25 +00:00
kernel_textures.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel_triangle.h
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
2012-12-01 19:15:05 +00:00
kernel_types.h
Cycles OSL minor optimizations: recycle shading context, don't do memory
2012-12-15 10:18:42 +00:00
kernel.cl
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.cpp
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
2012-12-01 19:15:05 +00:00
kernel.cu
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00