blender/source/gameengine/Converter
Campbell Barton 54ed699743 ActionActuator in the game engine working again to display deformed meshes with the new animation system.
Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface.
2009-06-16 20:38:18 +00:00
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BL_ActionActuator.cpp ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
BL_ActionActuator.h BGE Action Actuator setChannel() function was broken in a number of ways. 2009-06-16 18:25:48 +00:00
BL_ArmatureObject.cpp ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
BL_ArmatureObject.h ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
BL_BlenderDataConversion.cpp ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_DeformableGameObject.h 2.50: 2009-06-08 20:08:19 +00:00
BL_MeshDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_MeshDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeActionActuator.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeActionActuator.h 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinMeshObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Big, big commit!! 2009-05-05 23:10:32 +00:00
KX_BlenderScalarInterpolator.cpp ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
KX_BlenderScalarInterpolator.h Game Engine working with the new animation system for Ipos (IpoActuator) 2009-06-15 10:11:08 +00:00
KX_BlenderSceneConverter.cpp Game Engine working with the new animation system for Ipos (IpoActuator) 2009-06-15 10:11:08 +00:00
KX_BlenderSceneConverter.h Game Engine working with the new animation system for Ipos (IpoActuator) 2009-06-15 10:11:08 +00:00
KX_ConvertActuators.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertActuators.h 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertControllers.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertControllers.h 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertProperties.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertSensors.h 2.50: 2009-06-08 20:08:19 +00:00
KX_IpoConvert.cpp missing var in last commit 2009-06-15 11:47:16 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile Merge of trunk into blender 2.5: 2008-11-12 21:16:53 +00:00
SConscript svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928 2009-06-16 14:21:58 +00:00