forked from bartvdbraak/blender
55af35d795
I got rid of a few warnings about blah shadows a previous declaration. In the gameengine files I fix the following: removed some unused vars removed dos style line breaks added newlines to last line in a couple of files to remove warnings. Kent
29 lines
661 B
C++
Executable File
29 lines
661 B
C++
Executable File
#ifndef SUMO_PHY_CALLBACK_BRIDGE_H
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#define SUMO_PHY_CALLBACK_BRIDGE_H
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#include <SOLID/SOLID.h>
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#include "PHY_DynamicTypes.h"
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class SumoPHYCallbackBridge
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{
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void* m_orgClientData;
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PHY_ResponseCallback m_phyCallback;
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public:
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SumoPHYCallbackBridge::SumoPHYCallbackBridge(void* clientData,PHY_ResponseCallback phyCallback);
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static DT_Bool StaticSolidToPHYCallback(void *client_data,
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void *client_object1,
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void *client_object2,
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const DT_CollData *coll_data);
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DT_Bool SolidToPHY(void *client_object1,
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void *client_object2,
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const DT_CollData *coll_data);
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};
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#endif //SUMO_PHY_CALLBACK_BRIDGE_H
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