blender/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.h
Kent Mein 55af35d795 I'll break this commit into two sections in the moto files
I got rid of a few warnings about blah shadows a previous declaration.

In the gameengine files I fix the following:
	removed some unused vars
	removed dos style line breaks
	added newlines to last line in a couple of files to remove warnings.

Kent
2005-03-25 16:31:05 +00:00

29 lines
661 B
C++
Executable File

#ifndef SUMO_PHY_CALLBACK_BRIDGE_H
#define SUMO_PHY_CALLBACK_BRIDGE_H
#include <SOLID/SOLID.h>
#include "PHY_DynamicTypes.h"
class SumoPHYCallbackBridge
{
void* m_orgClientData;
PHY_ResponseCallback m_phyCallback;
public:
SumoPHYCallbackBridge::SumoPHYCallbackBridge(void* clientData,PHY_ResponseCallback phyCallback);
static DT_Bool StaticSolidToPHYCallback(void *client_data,
void *client_object1,
void *client_object2,
const DT_CollData *coll_data);
DT_Bool SolidToPHY(void *client_object1,
void *client_object2,
const DT_CollData *coll_data);
};
#endif //SUMO_PHY_CALLBACK_BRIDGE_H