forked from bartvdbraak/blender
I'll break this commit into two sections in the moto files
I got rid of a few warnings about blah shadows a previous declaration. In the gameengine files I fix the following: removed some unused vars removed dos style line breaks added newlines to last line in a couple of files to remove warnings. Kent
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@ -51,9 +51,9 @@
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class MT_Point2 : public MT_Vector2 {
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public:
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MT_Point2() {}
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MT_Point2(const float *v) : MT_Vector2(v) {}
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MT_Point2(const double *v) : MT_Vector2(v) {}
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MT_Point2(MT_Scalar x, MT_Scalar y) : MT_Vector2(x, y) {}
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MT_Point2(const float *v2) : MT_Vector2(v2) {}
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MT_Point2(const double *v2) : MT_Vector2(v2) {}
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MT_Point2(MT_Scalar x2, MT_Scalar y2) : MT_Vector2(x2, y2) {}
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MT_Point2& operator+=(const MT_Vector2& v);
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MT_Point2& operator-=(const MT_Vector2& v);
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@ -52,8 +52,8 @@
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class MT_Vector2 : public MT_Tuple2 {
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public:
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MT_Vector2() {}
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MT_Vector2(const float *v) : MT_Tuple2(v) {}
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MT_Vector2(const double *v) : MT_Tuple2(v) {}
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MT_Vector2(const float *v2) : MT_Tuple2(v2) {}
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MT_Vector2(const double *v2) : MT_Tuple2(v2) {}
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MT_Vector2(MT_Scalar xx, MT_Scalar yy) : MT_Tuple2(xx, yy) {}
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MT_Vector2& operator+=(const MT_Vector2& v);
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@ -177,7 +177,6 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
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if (blenderscene)
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{
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int i=0;
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if (blenderscene->world)
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{
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@ -31,10 +31,6 @@
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* KX_MouseFocusSensor determines mouse in/out/over events.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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@ -152,7 +148,6 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, MT_Point3& hi
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bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
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{
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bool res = false;
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m_hitPosition = MT_Vector3(0,0,0);
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m_hitNormal = MT_Vector3(1,0,0);
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MT_Point3 resultpoint;
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@ -62,5 +62,5 @@ DT_Bool SumoPHYCallbackBridge::SolidToPHY(void *client_object1,
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return m_phyCallback(m_orgClientData,
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ctrl1,ctrl2,0);
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}
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}
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@ -24,4 +24,5 @@ public:
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};
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#endif //SUMO_PHY_CALLBACK_BRIDGE_H
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#endif //SUMO_PHY_CALLBACK_BRIDGE_H
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@ -36,10 +36,6 @@
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#include "MT_Quaternion.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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SumoPhysicsController::SumoPhysicsController(
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class SM_Scene* sumoScene,
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class SM_Object* sumoObj,
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@ -36,11 +36,6 @@
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#include "SumoPHYCallbackBridge.h"
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#include <SOLID/SOLID.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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SumoPhysicsEnvironment::SumoPhysicsEnvironment()
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{
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m_fixedTimeStep = 1.f/60.f;
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@ -101,7 +96,6 @@ bool SumoPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
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} else
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{
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m_currentTime += timeStep;
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float ticrate = 1.f/timeStep;
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result = m_sumoScene->proceed(m_currentTime, timeStep);
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}
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return result;
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@ -257,4 +251,3 @@ PHY_IPhysicsController* SumoPhysicsEnvironment::CreateConeController(float coner
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return ctrl;
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}
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