blender/release/scripts
Lukas Toenne 562313bfd3 Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.
2013-08-28 09:05:09 +00:00
..
freestyle style cleanup: pep8, also use float literals when comparing floats and pass tuples to mathutils.Vector() rather then list. 2013-08-21 23:19:01 +00:00
modules Fix for #36387, User Preferences "Addons" panel bogs down the whole interface. 2013-08-28 06:36:54 +00:00
presets Cycles / Sampling UI: 2013-08-22 19:57:56 +00:00
startup Fix for #36589 Node Editor displays incorrect Material name when Pinning. 2013-08-28 09:05:09 +00:00
templates_osl Cycles / Toon BSDF: 2013-05-23 17:45:20 +00:00
templates_py use 'with' keyword for script stub (recommended with py3). 2013-08-17 05:27:58 +00:00