..
KXNetwork
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
BL_Action.cpp
BGE: Fix for [ #30450 ] "F-Curve on bone not working" reported by HG1.
2013-06-24 09:37:37 +00:00
BL_Action.h
Fix #35329 : action actuator crash with replacemesh, pointers got outdated.
2013-05-13 10:54:57 +00:00
BL_ActionManager.cpp
BL_ActionManager.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
BL_BlenderShader.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_BlenderShader.h
Fix for [ #34754 ] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
BL_Material.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Material.h
code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial()
2013-02-23 07:36:40 +00:00
BL_Shader.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Shader.h
code cleanup: comment/remove unused defines
2013-05-28 01:15:59 +00:00
BL_Texture.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Texture.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CMakeLists.txt
Merging changes from trunk r58091-58323.
2013-07-17 01:40:26 +00:00
KX_ArmatureSensor.cpp
style cleanup
2013-03-18 11:44:56 +00:00
KX_ArmatureSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_BlenderMaterial.cpp
BGE Fix [ #29575 ] Object not drawn in game engine
2013-07-24 05:12:51 +00:00
KX_BlenderMaterial.h
BGE Fix [ #29575 ] Object not drawn in game engine
2013-07-24 05:12:51 +00:00
KX_BulletPhysicsController.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_BulletPhysicsController.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_Camera.cpp
BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, which was causing a sync event between the gpu and cpu. glReadPixels was always returning 0, so I removed it and set depth to be a constant 0.
2013-04-07 00:13:04 +00:00
KX_Camera.h
style cleanup
2012-10-29 02:11:40 +00:00
KX_CameraActuator.cpp
BGE: getting rid of a few maybe-uninitialized warnings.
2013-03-23 03:04:02 +00:00
KX_CameraActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_CameraIpoSGController.cpp
KX_CameraIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_CharacterWrapper.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_CharacterWrapper.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ClientObjectInfo.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConstraintActuator.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_ConstraintActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConstraintWrapper.cpp
py api cleanup, replace use...
2012-11-21 02:28:36 +00:00
KX_ConstraintWrapper.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConvertPhysicsObject.h
make bullet optional again
2013-01-23 07:26:39 +00:00
KX_ConvertPhysicsObjects.cpp
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
2013-03-04 00:53:57 +00:00
KX_Dome.cpp
correct typos in comments.
2013-06-25 22:58:23 +00:00
KX_Dome.h
code cleanup: gpl header update (formatting)
2012-11-18 00:30:06 +00:00
KX_EmptyObject.cpp
KX_EmptyObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_FontObject.cpp
edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
2013-07-20 00:35:41 +00:00
KX_FontObject.h
BGE fix [ #35563 ] Object colour setting for objects and fonts not using colour management like materials
2013-07-19 22:54:02 +00:00
KX_GameActuator.cpp
KX_GameActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_GameObject.cpp
Fix some definitions for MinGW64
2013-07-19 19:19:15 +00:00
KX_GameObject.h
code cleanup: comment/remove unused defines
2013-05-28 01:15:59 +00:00
KX_IInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_IPhysicsController.cpp
BGE patch #28476 : Character object physics type
2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_IPO_SGController.cpp
Fix some definitions for MinGW64
2013-07-19 19:19:15 +00:00
KX_IPO_SGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_IpoActuator.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_IpoActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_IpoConvert.cpp
add PHY headers to cmake's ketsji (else some IDE's won't show)
2013-02-26 23:08:42 +00:00
KX_IpoConvert.h
Fix various warnings with clang build, and adjust cmake clang warnings flags
2013-02-26 21:58:06 +00:00
KX_IPOTransform.h
style cleanup
2012-10-29 02:11:40 +00:00
KX_IScalarInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ISceneConverter.h
BGE: "Fix" for issue [ #33663 ] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).
2012-12-24 03:13:53 +00:00
KX_ISystem.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
2013-07-09 20:06:36 +00:00
KX_KetsjiEngine.h
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
2013-07-09 20:06:36 +00:00
KX_Light.cpp
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
2013-01-12 20:01:58 +00:00
KX_Light.h
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
2012-12-25 06:20:50 +00:00
KX_LightIpoSGController.cpp
KX_LightIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_MaterialIpoController.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_MaterialIpoController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_MeshProxy.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_MeshProxy.h
style cleanup
2013-03-29 06:21:28 +00:00
KX_MotionState.cpp
KX_MotionState.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_MouseFocusSensor.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_MouseFocusSensor.h
style cleanup
2012-10-29 02:11:40 +00:00
KX_NavMeshObject.cpp
fix for BGE crash replicating a navmesh.
2013-03-22 20:19:55 +00:00
KX_NavMeshObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_NearSensor.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_NearSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ObColorIpoSGController.cpp
BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC.
2013-02-23 01:17:01 +00:00
KX_ObColorIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ObjectActuator.cpp
Fix for [ #34898 ] Typo in error message of mathutils.Vector
2013-04-07 15:09:06 +00:00
KX_ObjectActuator.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ObstacleSimulation.cpp
code cleanup: gpl header update (formatting)
2012-11-18 00:30:06 +00:00
KX_ObstacleSimulation.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_OrientationInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ParentActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PhysicsEngineEnums.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PolygonMaterial.cpp
code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3
2013-03-17 18:30:31 +00:00
KX_PolygonMaterial.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
KX_PolyProxy.cpp
fix [ #34609 ] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
2013-05-01 22:41:55 +00:00
KX_PolyProxy.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PositionInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp
make bullet optional again
2013-01-23 07:26:39 +00:00
KX_PyConstraintBinding.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PyMath.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_PyMath.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PythonInit.cpp
BGE: Fix for [ #35479 ] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
2013-06-20 03:22:55 +00:00
KX_PythonInit.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PythonInitTypes.cpp
code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3
2013-03-17 18:30:31 +00:00
KX_PythonInitTypes.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PythonMain.cpp
code cleanup: remove $Id's that crept back in, also osl style edits
2012-10-23 11:47:23 +00:00
KX_PythonMain.h
code cleanup: remove $Id's that crept back in, also osl style edits
2012-10-23 11:47:23 +00:00
KX_PythonSeq.cpp
code cleanup: add break statements in switch ()'s, (even at the last case).
2013-07-21 08:16:37 +00:00
KX_PythonSeq.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RadarSensor.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_RadarSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RayCast.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_RayCast.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp
KX_RayEventManager.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RaySensor.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_RaySensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_SCA_AddObjectActuator.cpp
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
KX_SCA_AddObjectActuator.h
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
KX_SCA_DynamicActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_DynamicActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SCA_EndObjectActuator.cpp
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
KX_SCA_EndObjectActuator.h
style cleanup: also correct some doxy comments
2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_ReplaceMeshActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ScalarInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_Scene.cpp
BGE: Adding animation culling. Armature objects will only have their poses updated if their children meshes have not already been culled. Regular object animations will always be updated since they are cheap.
2013-07-09 20:50:15 +00:00
KX_Scene.h
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
2013-07-09 20:06:36 +00:00
KX_SceneActuator.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_SceneActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_SG_BoneParentNodeRelationship.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SoundActuator.cpp
Fix part of #34083 : crash trying to play surround .wav file in the game engine
2013-02-07 21:29:31 +00:00
KX_SoundActuator.h
Audaspace:
2012-11-05 14:24:35 +00:00
KX_StateActuator.cpp
KX_StateActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SteeringActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_TimeCategoryLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_TimeLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeLogger.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_TouchEventManager.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_TouchEventManager.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_TouchSensor.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_TouchSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_TrackToActuator.cpp
bge track-to actuator: reverse the order of the cross product rather then negating.
2013-01-13 03:48:48 +00:00
KX_TrackToActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_VehicleWrapper.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_VehicleWrapper.h
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
KX_VertexProxy.cpp
code cleanup: unused vars, make other vars static.
2013-04-10 22:49:50 +00:00
KX_VertexProxy.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
KX_VisibilityActuator.cpp
KX_VisibilityActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp
KX_WorldInfo.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_WorldIpoController.cpp
KX_WorldIpoController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00