blender/intern/cycles/blender
Brecht Van Lommel e6a84eb1b5 Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff

Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348.
2012-05-07 20:24:38 +00:00
..
addon Some misc fixes to UI messages... 2012-05-07 15:50:57 +00:00
blender_camera.cpp Fisheye Camera for Cycles 2012-05-04 16:20:51 +00:00
blender_mesh.cpp code cleanup: BKE_scene api naming. 2012-05-05 14:33:36 +00:00
blender_object.cpp code cleanup: BKE_scene api naming. 2012-05-05 14:33:36 +00:00
blender_python.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blender_session.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
blender_session.h Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blender_shader.cpp Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
blender_sync.cpp code cleanup: BKE_scene api naming. 2012-05-05 14:33:36 +00:00
blender_sync.h code cleanup: BKE_scene api naming. 2012-05-05 14:33:36 +00:00
blender_util.h code cleanup: BKE_scene api naming. 2012-05-05 14:33:36 +00:00
CCL_api.h Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
CMakeLists.txt Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00