forked from bartvdbraak/blender
e6a84eb1b5
smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348. |
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addon | ||
blender_camera.cpp | ||
blender_mesh.cpp | ||
blender_object.cpp | ||
blender_python.cpp | ||
blender_session.cpp | ||
blender_session.h | ||
blender_shader.cpp | ||
blender_sync.cpp | ||
blender_sync.h | ||
blender_util.h | ||
CCL_api.h | ||
CMakeLists.txt |