blender/source/gameengine
Chris Want 5b90aafbd6 Added 2 options to the Makefiles (enable in environment, user-def.mk,
or whatever):

NAN_NO_KETSJI: when set to true, disables compilation of the game engine.
NAN_JUST_BLENDERDYNAMIC: when set to true, only dynamic executable is
build (i.e., no plugin, etc).

Note that NAN_NO_KETSJI implies NAN_JUST_BLENDERDYNAMIC.
2004-03-21 19:59:51 +00:00
..
BlenderRoutines - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
Converter - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
Expressions SCons updates 2004-02-29 21:40:48 +00:00
GameLogic SCons updates 2004-02-29 21:40:48 +00:00
GamePlayer - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
Ketsji SCons updates 2004-02-29 21:40:48 +00:00
Network SCons updates 2004-02-29 21:40:48 +00:00
Physics SCons updates 2004-02-29 21:40:48 +00:00
Rasterizer SCons updates 2004-02-29 21:40:48 +00:00
SceneGraph SCons updates 2004-02-29 21:40:48 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript SCons updates 2004-02-22 19:01:12 +00:00