blender/source/gameengine/GamePlayer
Daniel Dunbar aedf456938 - split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
    of source that actually edit mesh *data* vs. areas that just edit
    mesh object information.
2004-03-20 22:55:42 +00:00
..
common - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
ghost Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00