blender/intern/cycles/subd/subd_mesh.cpp
Brecht Van Lommel 62bf24a5c3 Cycles: experimental OpenSubdiv code.
This code can't actually be enabled for building and is incomplete, but it's
here because we know we want to support this at some point and there's not much
reason to have it in a separate branch if a simple #ifdef can disable it.
2013-11-28 02:11:42 +01:00

419 lines
9.7 KiB
C++

/*
* Original code in the public domain -- castanyo@yahoo.es
*
* Modifications copyright (c) 2011, Blender Foundation.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include "subd_mesh.h"
#include "subd_patch.h"
#include "subd_split.h"
#include "util_debug.h"
#include "util_foreach.h"
#ifdef WITH_OPENSUBDIV
#include <osd/vertex.h>
#include <osd/mesh.h>
#include <osd/cpuComputeController.h>
#include <osd/cpuVertexBuffer.h>
#include <osd/cpuEvalLimitController.h>
#include <osd/evalLimitContext.h>
CCL_NAMESPACE_BEGIN
/* typedefs */
typedef OpenSubdiv::OsdVertex OsdVertex;
typedef OpenSubdiv::FarMesh<OsdVertex> OsdFarMesh;
typedef OpenSubdiv::FarMeshFactory<OsdVertex> OsdFarMeshFactory;
typedef OpenSubdiv::HbrCatmarkSubdivision<OsdVertex> OsdHbrCatmarkSubdivision;
typedef OpenSubdiv::HbrFace<OsdVertex> OsdHbrFace;
typedef OpenSubdiv::HbrHalfedge<OsdVertex> OsdHbrHalfEdge;
typedef OpenSubdiv::HbrMesh<OsdVertex> OsdHbrMesh;
typedef OpenSubdiv::HbrVertex<OsdVertex> OsdHbrVertex;
typedef OpenSubdiv::OsdCpuComputeContext OsdCpuComputeContext;
typedef OpenSubdiv::OsdCpuComputeController OsdCpuComputeController;
typedef OpenSubdiv::OsdCpuEvalLimitContext OsdCpuEvalLimitContext;
typedef OpenSubdiv::OsdCpuEvalLimitController OsdCpuEvalLimitController;
typedef OpenSubdiv::OsdCpuVertexBuffer OsdCpuVertexBuffer;
typedef OpenSubdiv::OsdEvalCoords OsdEvalCoords;
typedef OpenSubdiv::OsdVertexBufferDescriptor OsdVertexBufferDescriptor;
/* OpenSubdiv Patch */
class OpenSubdPatch : public Patch {
public:
int face_id;
OpenSubdPatch(OsdFarMesh *farmesh, OsdCpuVertexBuffer *vbuf_base)
{
face_id = 0;
/* create buffers for evaluation */
vbuf_P = OsdCpuVertexBuffer::Create(3, 1);
vbuf_dPdu = OsdCpuVertexBuffer::Create(3, 1);
vbuf_dPdv = OsdCpuVertexBuffer::Create(3, 1);
P = vbuf_P->BindCpuBuffer();
dPdu = vbuf_dPdu->BindCpuBuffer();
dPdv = vbuf_dPdv->BindCpuBuffer();
/* setup evaluation context */
OsdVertexBufferDescriptor in_desc(0, 3, 3), out_desc(0, 3, 3); /* offset, length, stride */
evalctx = OsdCpuEvalLimitContext::Create(farmesh, false);
evalctx->GetVertexData().Bind(in_desc, vbuf_base, out_desc, vbuf_P, vbuf_dPdu, vbuf_dPdv);
}
~OpenSubdPatch()
{
evalctx->GetVertexData().Unbind();
delete evalctx;
delete vbuf_P;
delete vbuf_dPdu;
delete vbuf_dPdv;
}
void eval(float3 *P_, float3 *dPdu_, float3 *dPdv_, float u, float v)
{
OsdEvalCoords coords;
coords.u = u;
coords.v = v;
coords.face = face_id;
evalctrl.EvalLimitSample<OsdCpuVertexBuffer,OsdCpuVertexBuffer>(coords, evalctx, 0);
*P_ = make_float3(P[0], P[1], P[2]);
if (dPdu_) *dPdu_ = make_float3(dPdv[0], dPdv[1], dPdv[2]);
if (dPdv_) *dPdv_ = make_float3(dPdu[0], dPdu[1], dPdu[2]);
/* optimize: skip evaluating derivatives when not needed */
/* todo: swapped derivatives, different winding convention? */
}
BoundBox bound()
{
/* not implemented */
BoundBox bbox = BoundBox::empty;
return bbox;
}
int ptex_face_id()
{
return face_id;
}
protected:
OsdCpuEvalLimitController evalctrl;
OsdCpuEvalLimitContext *evalctx;
OsdCpuVertexBuffer *vbuf_P;
OsdCpuVertexBuffer *vbuf_dPdu;
OsdCpuVertexBuffer *vbuf_dPdv;
float *P;
float *dPdu;
float *dPdv;
};
/* OpenSubdiv Mesh */
OpenSubdMesh::OpenSubdMesh()
{
/* create osd mesh */
static OsdHbrCatmarkSubdivision catmark;
OsdHbrMesh *hbrmesh = new OsdHbrMesh(&catmark);
/* initialize class */
num_verts = 0;
num_ptex_faces = 0;
_hbrmesh = (void*)hbrmesh;
}
OpenSubdMesh::~OpenSubdMesh()
{
OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
if(hbrmesh)
delete hbrmesh;
}
void OpenSubdMesh::add_vert(const float3& co)
{
OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
OsdVertex v;
positions.push_back(co.x);
positions.push_back(co.y);
positions.push_back(co.z);
hbrmesh->NewVertex(num_verts++, v);
}
void OpenSubdMesh::add_face(int v0, int v1, int v2)
{
int index[3] = {v0, v1, v2};
return add_face(index, 3);
}
void OpenSubdMesh::add_face(int v0, int v1, int v2, int v3)
{
int index[4] = {v0, v1, v2, v3};
add_face(index, 4);
}
void OpenSubdMesh::add_face(int *index, int num)
{
OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
#ifndef NDEBUG
/* sanity checks */
for(int j = 0; j < num; j++) {
OsdHbrVertex *origin = hbrmesh->GetVertex(index[j]);
OsdHbrVertex *destination = hbrmesh->GetVertex(index[(j+1)%num]);
OsdHbrHalfEdge *opposite = destination->GetEdge(origin);
if(origin==NULL || destination==NULL)
assert("An edge was specified that connected a nonexistent vertex\n");
if(origin == destination)
assert("An edge was specified that connected a vertex to itself\n");
if(opposite && opposite->GetOpposite())
assert("A non-manifold edge incident to more than 2 faces was found\n");
if(origin->GetEdge(destination))
assert("An edge connecting two vertices was specified more than once."
"It's likely that an incident face was flipped\n");
}
#endif
OsdHbrFace *face = hbrmesh->NewFace(num, index, 0);
/* this is required for limit eval patch table? */
face->SetPtexIndex(num_ptex_faces);
if(num == 4)
num_ptex_faces++;
else
num_ptex_faces += num;
}
bool OpenSubdMesh::finish()
{
OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
/* finish hbr mesh construction */
hbrmesh->SetInterpolateBoundaryMethod(OsdHbrMesh::k_InterpolateBoundaryEdgeOnly);
hbrmesh->Finish();
return true;
}
void OpenSubdMesh::tessellate(DiagSplit *split)
{
if (num_ptex_faces == 0)
return;
const int level = 3;
const bool requirefvar = false;
/* convert HRB to FAR mesh */
OsdHbrMesh *hbrmesh = (OsdHbrMesh*)_hbrmesh;
OsdFarMeshFactory meshFactory(hbrmesh, level, true);
OsdFarMesh *farmesh = meshFactory.Create(requirefvar);
int num_hbr_verts = hbrmesh->GetNumVertices();
delete hbrmesh;
hbrmesh = NULL;
_hbrmesh = NULL;
/* refine HBR mesh with vertex coordinates */
OsdCpuComputeController *compute_controller = new OsdCpuComputeController();
OsdCpuComputeContext *compute_context = OsdCpuComputeContext::Create(farmesh);
OsdCpuVertexBuffer *vbuf_base = OsdCpuVertexBuffer::Create(3, num_hbr_verts);
vbuf_base->UpdateData(&positions[0], 0, num_verts);
compute_controller->Refine(compute_context, farmesh->GetKernelBatches(), vbuf_base);
compute_controller->Synchronize();
/* split & dice patches */
OpenSubdPatch patch(farmesh, vbuf_base);
for(int f = 0; f < num_ptex_faces; f++) {
patch.face_id = f;
split->split_quad(&patch);
}
/* clean up */
delete farmesh;
delete compute_controller;
delete compute_context;
delete vbuf_base;
}
CCL_NAMESPACE_END
#else /* WITH_OPENSUBDIV */
CCL_NAMESPACE_BEGIN
/* Subd Vertex */
class SubdVert
{
public:
int id;
float3 co;
SubdVert(int id_)
{
id = id_;
co = make_float3(0.0f, 0.0f, 0.0f);
}
};
/* Subd Face */
class SubdFace
{
public:
int id;
int numverts;
int verts[4];
SubdFace(int id_)
{
id = id_;
numverts = 0;
}
};
/* Subd Mesh */
SubdMesh::SubdMesh()
{
}
SubdMesh::~SubdMesh()
{
foreach(SubdVert *vertex, verts)
delete vertex;
foreach(SubdFace *face, faces)
delete face;
verts.clear();
faces.clear();
}
SubdVert *SubdMesh::add_vert(const float3& co)
{
SubdVert *v = new SubdVert(verts.size());
v->co = co;
verts.push_back(v);
return v;
}
SubdFace *SubdMesh::add_face(int v0, int v1, int v2)
{
int index[3] = {v0, v1, v2};
return add_face(index, 3);
}
SubdFace *SubdMesh::add_face(int v0, int v1, int v2, int v3)
{
int index[4] = {v0, v1, v2, v3};
return add_face(index, 4);
}
SubdFace *SubdMesh::add_face(int *index, int num)
{
/* skip ngons */
if(num < 3 || num > 4)
return NULL;
SubdFace *f = new SubdFace(faces.size());
for(int i = 0; i < num; i++)
f->verts[i] = index[i];
f->numverts = num;
faces.push_back(f);
return f;
}
bool SubdMesh::finish()
{
return true;
}
void SubdMesh::tessellate(DiagSplit *split)
{
int num_faces = faces.size();
for(int f = 0; f < num_faces; f++) {
SubdFace *face = faces[f];
Patch *patch;
float3 *hull;
if(face->numverts == 3) {
LinearTrianglePatch *lpatch = new LinearTrianglePatch();
hull = lpatch->hull;
patch = lpatch;
}
else if(face->numverts == 4) {
LinearQuadPatch *lpatch = new LinearQuadPatch();
hull = lpatch->hull;
patch = lpatch;
}
else {
assert(0); /* n-gons should have been split already */
continue;
}
for(int i = 0; i < face->numverts; i++)
hull[i] = verts[face->verts[i]]->co;
if(face->numverts == 4)
swap(hull[2], hull[3]);
if(patch->is_triangle())
split->split_triangle(patch);
else
split->split_quad(patch);
delete patch;
}
}
CCL_NAMESPACE_END
#endif /* WITH_OPENSUBDIV */