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AnimationExporter.cpp
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Cleanup: use const for typeinfo
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2015-03-30 21:18:49 +11:00 |
AnimationExporter.h
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Cleanup: warnings, ws
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2015-04-16 01:12:22 +10:00 |
AnimationImporter.cpp
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Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
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2015-01-26 16:59:24 +01:00 |
AnimationImporter.h
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Add compatibility for older Collada files
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2014-02-03 13:04:51 +01:00 |
ArmatureExporter.cpp
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Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
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2015-01-26 16:59:24 +01:00 |
ArmatureExporter.h
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ArmatureImporter.cpp
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fix T44648: Collada finding bone chains during import crashes when no bones are there
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2015-05-10 11:04:37 +02:00 |
ArmatureImporter.h
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Collada Importer: Separated finding bone chains and fixing leaf bone orientations into 2 functions and added a separated import option
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2014-12-01 20:31:59 +01:00 |
CameraExporter.cpp
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Apply patch [#36601].
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2013-09-05 06:58:27 +00:00 |
CameraExporter.h
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Apply patch [#36601].
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2013-09-05 06:58:27 +00:00 |
CMakeLists.txt
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collada_internal.cpp
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Fix T43297 The Exporter assumed ANSII encoding but we need to support UTF-8 instead
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2015-02-10 22:14:31 +01:00 |
collada_internal.h
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Collada: renamed size_mat to scale_mat for clarity. removed obsolete variable definition
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2013-07-30 07:32:37 +00:00 |
collada_utils.cpp
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fix:T44856 reverted triangluation back to bmesh ( apparently broken by commit rB51f33 )
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2015-05-27 13:19:40 +02:00 |
collada_utils.h
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Collada: Import now always rotates input to match blender's Z_UP axis
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2013-07-29 21:51:53 +00:00 |
collada.cpp
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BLI_linklist, avoid full list search for append
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2015-06-12 17:13:34 +10:00 |
collada.h
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Collada Importer: Separated finding bone chains and fixing leaf bone orientations into 2 functions and added a separated import option
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2014-12-01 20:31:59 +01:00 |
ControllerExporter.cpp
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Cleanup: fix mismatch in printf formating (int/unsigned int).
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2015-06-19 12:31:25 +02:00 |
ControllerExporter.h
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DocumentExporter.cpp
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OpenCollada: Fix error in printf-format (too much arguments).
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2014-01-09 20:35:20 +01:00 |
DocumentExporter.h
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DocumentImporter.cpp
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Fix collada compile after BKE cleanup
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2015-03-28 18:17:54 +01:00 |
DocumentImporter.h
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Cleanup: redundant struct declarations
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2015-03-29 03:56:39 +11:00 |
EffectExporter.cpp
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Revert "COLLADA - support for shadeless material (SHADER_CONSTANT)"
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2015-03-05 19:44:23 +01:00 |
EffectExporter.h
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ErrorHandler.cpp
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Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
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2015-01-26 16:59:24 +01:00 |
ErrorHandler.h
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ExportSettings.cpp
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ExportSettings.h
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Changed some labels from Second Life to OpenSim
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2013-10-03 14:24:54 +00:00 |
ExtraHandler.cpp
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ExtraHandler.h
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ExtraTags.cpp
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ExtraTags.h
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GeometryExporter.cpp
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fix T44884: corrected a wrong usage of the CustomLayer API (due to a misunderstanding)
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2015-05-30 14:19:01 +02:00 |
GeometryExporter.h
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Added Support for Custom Vertex Normals to Collada exporter
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2015-04-16 19:02:26 +02:00 |
ImageExporter.cpp
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Multi-View and Stereo 3D
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2015-04-06 10:40:12 -03:00 |
ImageExporter.h
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ImportSettings.cpp
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Cleanup: style
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2015-01-21 11:57:11 +11:00 |
ImportSettings.h
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Cleanup: style
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2015-01-21 11:57:11 +11:00 |
InstanceWriter.cpp
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InstanceWriter.h
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LightExporter.cpp
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Cleanup: Internal degrees removal.
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2013-12-03 20:35:45 +01:00 |
LightExporter.h
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MaterialExporter.cpp
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MaterialExporter.h
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MeshImporter.cpp
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fix T43094 Added check for out of bounds in vertex color array
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2015-03-03 23:42:32 +01:00 |
MeshImporter.h
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Cleanup: remove unused collada conversion
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2015-03-03 15:40:34 +11:00 |
SceneExporter.cpp
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Added name attribute to instance_geometry nodes (request for Second Life)
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2015-05-02 23:17:40 +02:00 |
SceneExporter.h
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SConscript
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SkinInfo.cpp
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Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to BKE_object_deform.
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2014-11-18 23:52:29 +01:00 |
SkinInfo.h
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TransformReader.cpp
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Added/changed comment for clarification
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2013-07-29 17:27:27 +00:00 |
TransformReader.h
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TransformWriter.cpp
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Fix stupid handling of 'Object.matrix_local' in RNA.
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2014-12-29 15:26:38 +01:00 |
TransformWriter.h
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version.conf
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Added new file that contains the sha1 hash key of the currently to be used OpenCollada libraries
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2013-09-30 21:11:20 +00:00 |