blender/release/ui/buttons_data_lamp.py
Thomas Dinges 5fa80e74a1 2.5 Buttons:
* More Lamp options: Shadow and Spot (WIP, incomplete)
* Added initial lattice panel
2009-05-08 21:52:57 +00:00

197 lines
5.1 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "data"
def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'LAMP')
class DATA_PT_lamp(DataButtonsPanel):
__idname__ = "DATA_PT_lamp"
__label__ = "Lamp"
def draw(self, context):
lamp = context.main.lamps[0]
layout = self.layout
if not lamp:
return
layout.row()
layout.itemR(lamp, "type", expand=True)
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemL(text="LAMP DATABLOCKS")
sub.itemR(lamp, "energy")
sub.itemR(lamp, "distance")
sub.itemR(lamp, "color")
sub = layout.sub(1)
sub.column()
sub.itemL(text="Illumination:")
sub.itemR(lamp, "layer")
sub.itemR(lamp, "negative")
sub.itemR(lamp, "specular")
sub.itemR(lamp, "diffuse")
if (lamp.type in ('LOCAL', 'SPOT')):
sub.column()
sub.itemR(lamp, "falloff_type")
sub.itemR(lamp, "sphere")
if (lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED'):
sub.itemR(lamp, "linear_attenuation")
sub.itemR(lamp, "quadratic_attenuation")
if (lamp.type == 'AREA'):
sub.column()
sub.itemR(lamp, "gamma")
sub.itemR(lamp, "shape")
if (lamp.shape == 'SQUARE'):
sub.itemR(lamp, "size")
if (lamp.shape == 'RECTANGLE'):
sub.itemR(lamp, "size", text="Size X")
sub.itemR(lamp, "size_y")
class DATA_PT_sunsky(DataButtonsPanel):
__idname__ = "DATA_PT_sunsky"
__label__ = "Sun/Sky"
def poll(self, context):
ob = context.active_object
lamp = context.main.lamps[0]
return (ob.type == 'LAMP' and lamp.type == 'SUN')
def draw(self, context):
lamp = context.main.lamps[0].sky
layout = self.layout
if not lamp:
return
layout.row()
layout.itemR(lamp, "sky")
layout.itemR(lamp, "atmosphere")
if (lamp.sky or lamp.atmosphere):
layout.row()
layout.itemR(lamp, "atmosphere_turbidity", text="Turbidity")
layout.split(number=2)
if (lamp.sky):
sub = layout.sub(0)
sub.column()
sub.itemR(lamp, "horizon_brightness", text="Hor Bright")
sub.itemR(lamp, "spread", text="Hor Spread")
sub.itemR(lamp, "sun_brightness", text="Sun Bright")
sub.itemR(lamp, "sun_size")
sub.itemR(lamp, "backscattered_light", text="Back Light")
sub.column()
sub.itemR(lamp, "sky_blend_type", text="Blend Type")
sub.itemR(lamp, "sky_blend")
sub.itemR(lamp, "sky_color_space", text="Color Space")
sub.itemR(lamp, "sky_exposure")
if (lamp.atmosphere):
sub = layout.sub(1)
sub.column()
sub.itemR(lamp, "sun_intensity", text="Sun Intens")
sub.itemR(lamp, "atmosphere_inscattering", text="Inscattering")
sub.itemR(lamp, "atmosphere_extinction", text="Extinction")
sub.itemR(lamp, "atmosphere_distance_factor", text="Distance")
class DATA_PT_shadow(DataButtonsPanel):
__idname__ = "DATA_PT_shadow"
__label__ = "Shadow"
def poll(self, context):
ob = context.active_object
lamp = context.main.lamps[0]
return (ob.type == 'LAMP' and lamp.type in ('LOCAL','SUN', 'SPOT', 'AREA'))
def draw(self, context):
lamp = context.main.lamps[0]
layout = self.layout
if not lamp:
return
layout.row()
layout.itemR(lamp, "shadow_method", expand=True)
layout.row()
layout.itemR(lamp, "only_shadow")
layout.itemR(lamp, "shadow_layer", text="Layer")
if (lamp.shadow_method == 'RAY_SHADOW'):
if (lamp.type in ('LOCAL', 'SUN', 'SPOT', 'AREA')):
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemL(text="Display:")
sub.itemR(lamp, "shadow_color")
sub = layout.sub(1)
sub.column()
sub.itemL(text="Sampling:")
sub.itemR(lamp, "shadow_ray_sampling_method", text="")
if (lamp.type in ('LOCAL', 'SUN', 'SPOT') and lamp.shadow_ray_sampling_method in ('CONSTANT_QMC', 'ADAPTIVE_QMC')):
sub.itemR(lamp, "shadow_soft_size", text="Soft Size")
sub.itemR(lamp, "shadow_ray_samples", text="Samples")
if (lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC'):
sub.itemR(lamp, "shadow_adaptive_threshold", text="Threshold")
if (lamp.type == 'AREA'):
sub.itemR(lamp, "shadow_ray_samples_x", text="Samples")
if (lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC'):
sub.itemR(lamp, "shadow_adaptive_threshold", text="Threshold")
if (lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED'):
sub.itemR(lamp, "umbra")
sub.itemR(lamp, "dither")
sub.itemR(lamp, "jitter")
class DATA_PT_spot(DataButtonsPanel):
__idname__ = "DATA_PT_spot"
__label__ = "Spot"
def poll(self, context):
ob = context.active_object
lamp = context.main.lamps[0]
return (ob.type == 'LAMP' and lamp.type == 'SPOT')
def draw(self, context):
lamp = context.main.lamps[0]
layout = self.layout
if not lamp:
return
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemR(lamp, "square")
sub.itemR(lamp, "halo")
sub = layout.sub(1)
sub.column()
sub.itemR(lamp, "spot_size")
sub.itemR(lamp, "spot_blend")
sub.itemR(lamp, "halo_intensity")
bpy.types.register(DATA_PT_lamp)
bpy.types.register(DATA_PT_sunsky)
bpy.types.register(DATA_PT_shadow)
bpy.types.register(DATA_PT_spot)