blender/intern/cycles/kernel/closure
Thomas Dinges 9c6deff652 Cycles / Fresnel:
* Avoid redundant assignment and use correct Normal for Ray Differentials.
2013-05-26 22:34:45 +00:00
..
bsdf_ashikhmin_velvet.h Code cleanup / Cycles: 2013-05-15 20:38:17 +00:00
bsdf_diffuse_ramp.h Cycles OSL: add diffuse_ramp closure in addition to phong_ramp. 2012-12-11 14:39:41 +00:00
bsdf_diffuse.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_microfacet.h Cycles / Math: 2013-05-12 14:13:29 +00:00
bsdf_oren_nayar.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_phong_ramp.h Cycles / Math: 2013-05-12 14:13:29 +00:00
bsdf_reflection.h Cycles / OSL: 2013-05-26 17:10:22 +00:00
bsdf_refraction.h Fix #34740: cycles rendering issue mixing glossy/glass BSDF's with zero or very 2013-04-09 15:24:20 +00:00
bsdf_toon.h Cycles / Toon BSDF: 2013-05-23 17:45:20 +00:00
bsdf_transparent.h Cycles OSL: most closure code is now shared between OSL and SVM. Also fix 2012-10-20 12:18:00 +00:00
bsdf_util.h Cycles / Fresnel: 2013-05-26 22:34:45 +00:00
bsdf_ward.h Cycles / Math: 2013-05-12 14:13:29 +00:00
bsdf_westin.h Cycles / OSL: 2013-05-18 14:36:03 +00:00
bsdf.h Cycles / Toon BSDF: 2013-05-23 17:45:20 +00:00
bssrdf.h Cycles / BSSRDF: 2013-05-16 18:39:45 +00:00
emissive.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
volume.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00