forked from bartvdbraak/blender
9c6deff652
* Avoid redundant assignment and use correct Normal for Ray Differentials. |
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bsdf_ashikhmin_velvet.h | ||
bsdf_diffuse_ramp.h | ||
bsdf_diffuse.h | ||
bsdf_microfacet.h | ||
bsdf_oren_nayar.h | ||
bsdf_phong_ramp.h | ||
bsdf_reflection.h | ||
bsdf_refraction.h | ||
bsdf_toon.h | ||
bsdf_transparent.h | ||
bsdf_util.h | ||
bsdf_ward.h | ||
bsdf_westin.h | ||
bsdf.h | ||
bssrdf.h | ||
emissive.h | ||
volume.h |