forked from bartvdbraak/blender
531 lines
19 KiB
Python
531 lines
19 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from bpy.types import Panel, UIList
|
|
|
|
from bl_ui.properties_physics_common import (point_cache_ui,
|
|
effector_weights_ui,
|
|
)
|
|
|
|
|
|
class PHYSICS_UL_dynapaint_surfaces(UIList):
|
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
|
# assert(isinstance(item, bpy.types.DynamicPaintSurface)
|
|
surf = item
|
|
sticon = layout.enum_item_icon(surf, "surface_type", surf.surface_type)
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
row = layout.row(align=True)
|
|
row.label(text="", icon_value=icon)
|
|
row.prop(surf, "name", text="", emboss=False, icon_value=sticon)
|
|
row = layout.row(align=True)
|
|
if surf.use_color_preview:
|
|
row.prop(surf, "show_preview", text="", emboss=False,
|
|
icon='RESTRICT_VIEW_OFF' if surf.show_preview else 'RESTRICT_VIEW_ON')
|
|
row.prop(surf, "is_active", text="")
|
|
elif self.layout_type in {'GRID'}:
|
|
layout.alignment = 'CENTER'
|
|
row = layout.row(align=True)
|
|
row.label(text="", icon_value=icon)
|
|
row.label(text="", icon_value=sticon)
|
|
|
|
|
|
class PhysicButtonsPanel():
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "physics"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
ob = context.object
|
|
rd = context.scene.render
|
|
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and context.dynamic_paint
|
|
|
|
|
|
class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
md = context.dynamic_paint
|
|
|
|
layout.prop(md, "ui_type", expand=True)
|
|
|
|
if md.ui_type == 'CANVAS':
|
|
canvas = md.canvas_settings
|
|
|
|
if canvas is None:
|
|
layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
|
|
else:
|
|
layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
|
|
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
row = layout.row()
|
|
row.template_list("PHYSICS_UL_dynapaint_surfaces", "", canvas, "canvas_surfaces",
|
|
canvas.canvas_surfaces, "active_index", rows=1)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="")
|
|
col.operator("dpaint.surface_slot_remove", icon='ZOOMOUT', text="")
|
|
|
|
if surface:
|
|
layout.prop(surface, "surface_format")
|
|
|
|
col = layout.column()
|
|
if surface.surface_format != 'VERTEX':
|
|
col.label(text="Quality:")
|
|
col.prop(surface, "image_resolution")
|
|
col.prop(surface, "use_antialiasing")
|
|
|
|
col = layout.column()
|
|
col.label(text="Frames:")
|
|
split = col.split()
|
|
|
|
col = split.column(align=True)
|
|
col.prop(surface, "frame_start", text="Start")
|
|
col.prop(surface, "frame_end", text="End")
|
|
|
|
split.prop(surface, "frame_substeps")
|
|
|
|
elif md.ui_type == 'BRUSH':
|
|
brush = md.brush_settings
|
|
use_shading_nodes = context.scene.render.use_shading_nodes
|
|
|
|
if brush is None:
|
|
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
|
|
else:
|
|
layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(brush, "use_absolute_alpha")
|
|
col.prop(brush, "use_paint_erase")
|
|
col.prop(brush, "paint_wetness", text="Wetness")
|
|
|
|
col = split.column()
|
|
if not use_shading_nodes:
|
|
sub = col.column()
|
|
sub.active = (brush.paint_source != 'PARTICLE_SYSTEM')
|
|
sub.prop(brush, "use_material")
|
|
if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and not use_shading_nodes:
|
|
col.prop(brush, "material", text="")
|
|
col.prop(brush, "paint_alpha", text="Alpha Factor")
|
|
else:
|
|
col.prop(brush, "paint_color", text="")
|
|
col.prop(brush, "paint_alpha", text="Alpha")
|
|
|
|
|
|
class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint Advanced"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
md = context.dynamic_paint
|
|
rd = context.scene.render
|
|
return md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active and (not rd.use_game_engine)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
surface_type = surface.surface_type
|
|
|
|
layout.prop(surface, "surface_type")
|
|
layout.separator()
|
|
|
|
# dissolve
|
|
if surface_type == 'PAINT':
|
|
split = layout.split(percentage=0.35)
|
|
split.prop(surface, "use_drying", text="Dry:")
|
|
|
|
col = split.column()
|
|
col.active = surface.use_drying
|
|
split = col.split(percentage=0.7)
|
|
col = split.column(align=True)
|
|
col.prop(surface, "dry_speed", text="Time")
|
|
col.prop(surface, "color_dry_threshold")
|
|
split.prop(surface, "use_dry_log", text="Slow")
|
|
|
|
if surface_type != 'WAVE':
|
|
split = layout.split(percentage=0.35)
|
|
col = split.column()
|
|
if surface_type == 'WEIGHT':
|
|
col.prop(surface, "use_dissolve", text="Fade:")
|
|
else:
|
|
col.prop(surface, "use_dissolve", text="Dissolve:")
|
|
col = split.column()
|
|
col.active = surface.use_dissolve
|
|
split = col.split(percentage=0.7)
|
|
split.prop(surface, "dissolve_speed", text="Time")
|
|
split.prop(surface, "use_dissolve_log", text="Slow")
|
|
|
|
# per type settings
|
|
if surface_type == 'DISPLACE':
|
|
layout.prop(surface, "use_incremental_displace")
|
|
if surface.surface_format == 'VERTEX':
|
|
row = layout.row()
|
|
row.prop(surface, "depth_clamp")
|
|
row.prop(surface, "displace_factor")
|
|
|
|
elif surface_type == 'WAVE':
|
|
layout.prop(surface, "use_wave_open_border")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.prop(surface, "wave_timescale")
|
|
col.prop(surface, "wave_speed")
|
|
|
|
col = split.column(align=True)
|
|
col.prop(surface, "wave_damping")
|
|
col.prop(surface, "wave_spring")
|
|
col.prop(surface, "wave_smoothness")
|
|
|
|
layout.separator()
|
|
layout.prop(surface, "brush_group")
|
|
row = layout.row()
|
|
row.prop(surface, "brush_influence_scale")
|
|
row.prop(surface, "brush_radius_scale")
|
|
|
|
|
|
class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint Output"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
md = context.dynamic_paint
|
|
rd = context.scene.render
|
|
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
|
|
return 0
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
|
return (surface and
|
|
(not (surface.surface_format == 'VERTEX' and (surface.surface_type in {'DISPLACE', 'WAVE'}))) and
|
|
(not rd.use_game_engine))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
ob = context.object
|
|
|
|
surface_type = surface.surface_type
|
|
|
|
# vertex format outputs
|
|
if surface.surface_format == 'VERTEX':
|
|
if surface_type == 'PAINT':
|
|
# toggle active preview
|
|
layout.prop(surface, "preview_id")
|
|
|
|
# paint-map output
|
|
row = layout.row()
|
|
row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer")
|
|
if surface.output_exists(object=ob, index=0):
|
|
ic = 'ZOOMOUT'
|
|
else:
|
|
ic = 'ZOOMIN'
|
|
|
|
row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A'
|
|
|
|
# wet-map output
|
|
row = layout.row()
|
|
row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer")
|
|
if surface.output_exists(object=ob, index=1):
|
|
ic = 'ZOOMOUT'
|
|
else:
|
|
ic = 'ZOOMIN'
|
|
|
|
row.operator("dpaint.output_toggle", icon=ic, text="").output = 'B'
|
|
|
|
elif surface_type == 'WEIGHT':
|
|
row = layout.row()
|
|
row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group")
|
|
if surface.output_exists(object=ob, index=0):
|
|
ic = 'ZOOMOUT'
|
|
else:
|
|
ic = 'ZOOMIN'
|
|
|
|
row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A'
|
|
|
|
# image format outputs
|
|
if surface.surface_format == 'IMAGE':
|
|
layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
|
|
layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map")
|
|
layout.separator()
|
|
|
|
layout.prop(surface, "image_output_path", text="")
|
|
row = layout.row()
|
|
row.prop(surface, "image_fileformat", text="")
|
|
row.prop(surface, "use_premultiply", text="Premultiply alpha")
|
|
|
|
if surface_type == 'PAINT':
|
|
split = layout.split(percentage=0.4)
|
|
split.prop(surface, "use_output_a", text="Paintmaps:")
|
|
sub = split.row()
|
|
sub.active = surface.use_output_a
|
|
sub.prop(surface, "output_name_a", text="")
|
|
|
|
split = layout.split(percentage=0.4)
|
|
split.prop(surface, "use_output_b", text="Wetmaps:")
|
|
sub = split.row()
|
|
sub.active = surface.use_output_b
|
|
sub.prop(surface, "output_name_b", text="")
|
|
else:
|
|
col = layout.column()
|
|
col.prop(surface, "output_name_a", text="Filename:")
|
|
if surface_type == 'DISPLACE':
|
|
col.prop(surface, "displace_type", text="Displace Type")
|
|
col.prop(surface, "depth_clamp")
|
|
elif surface_type == 'WAVE':
|
|
col.prop(surface, "depth_clamp", text="Wave Clamp")
|
|
|
|
|
|
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint Initial Color"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
md = context.dynamic_paint
|
|
rd = context.scene.render
|
|
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
|
|
return 0
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
|
return (surface and surface.surface_type == 'PAINT') and (not rd.use_game_engine)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
ob = context.object
|
|
|
|
layout.prop(surface, "init_color_type", expand=False)
|
|
if surface.init_color_type != 'NONE':
|
|
layout.separator()
|
|
|
|
# dissolve
|
|
if surface.init_color_type == 'COLOR':
|
|
layout.prop(surface, "init_color")
|
|
|
|
elif surface.init_color_type == 'TEXTURE':
|
|
layout.prop(surface, "init_texture")
|
|
layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map")
|
|
|
|
elif surface.init_color_type == 'VERTEX_COLOR':
|
|
layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
|
|
|
|
|
|
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint Effects"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
md = context.dynamic_paint
|
|
rd = context.scene.render
|
|
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
|
|
return False
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
|
return (surface and surface.surface_type == 'PAINT') and (not rd.use_game_engine)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
layout.prop(surface, "effect_ui", expand=True)
|
|
|
|
if surface.effect_ui == 'SPREAD':
|
|
layout.prop(surface, "use_spread")
|
|
|
|
row = layout.row()
|
|
row.active = surface.use_spread
|
|
row.prop(surface, "spread_speed")
|
|
row.prop(surface, "color_spread_speed")
|
|
|
|
elif surface.effect_ui == 'DRIP':
|
|
layout.prop(surface, "use_drip")
|
|
|
|
col = layout.column()
|
|
col.active = surface.use_drip
|
|
effector_weights_ui(self, context, surface.effector_weights, 'DYNAMIC_PAINT')
|
|
|
|
layout.label(text="Surface Movement:")
|
|
row = layout.row()
|
|
row.prop(surface, "drip_velocity", slider=True)
|
|
row.prop(surface, "drip_acceleration", slider=True)
|
|
|
|
elif surface.effect_ui == 'SHRINK':
|
|
layout.prop(surface, "use_shrink")
|
|
|
|
row = layout.row()
|
|
row.active = surface.use_shrink
|
|
row.prop(surface, "shrink_speed")
|
|
|
|
|
|
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint Cache"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
md = context.dynamic_paint
|
|
rd = context.scene.render
|
|
return (md and
|
|
md.ui_type == 'CANVAS' and
|
|
md.canvas_settings and
|
|
md.canvas_settings.canvas_surfaces.active and
|
|
md.canvas_settings.canvas_surfaces.active.is_cache_user and
|
|
(not rd.use_game_engine))
|
|
|
|
def draw(self, context):
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
|
cache = surface.point_cache
|
|
|
|
point_cache_ui(self, context, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint Source"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
md = context.dynamic_paint
|
|
rd = context.scene.render
|
|
return md and md.ui_type == 'BRUSH' and md.brush_settings and (not rd.use_game_engine)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
ob = context.object
|
|
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.prop(brush, "paint_source")
|
|
|
|
if brush.paint_source == 'PARTICLE_SYSTEM':
|
|
col.prop_search(brush, "particle_system", ob, "particle_systems", text="")
|
|
if brush.particle_system:
|
|
col.label(text="Particle effect:")
|
|
sub = col.column()
|
|
sub.active = not brush.use_particle_radius
|
|
sub.prop(brush, "solid_radius", text="Solid Radius")
|
|
col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
|
|
col.prop(brush, "smooth_radius", text="Smooth radius")
|
|
|
|
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}:
|
|
col.prop(brush, "paint_distance", text="Paint Distance")
|
|
split = layout.row().split(percentage=0.4)
|
|
sub = split.column()
|
|
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
|
|
sub.prop(brush, "use_proximity_project")
|
|
if brush.paint_source == 'VOLUME_DISTANCE':
|
|
sub.prop(brush, "invert_proximity")
|
|
sub.prop(brush, "use_negative_volume")
|
|
|
|
sub = split.column()
|
|
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
|
|
column = sub.column()
|
|
column.active = brush.use_proximity_project
|
|
column.prop(brush, "ray_direction")
|
|
sub.prop(brush, "proximity_falloff")
|
|
if brush.proximity_falloff == 'RAMP':
|
|
col = layout.row().column()
|
|
col.separator()
|
|
col.prop(brush, "use_proximity_ramp_alpha", text="Only Use Alpha")
|
|
col.template_color_ramp(brush, "paint_ramp", expand=True)
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint Velocity"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
md = context.dynamic_paint
|
|
rd = context.scene.render
|
|
return md and md.ui_type == 'BRUSH' and md.brush_settings and (not rd.use_game_engine)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(brush, "use_velocity_alpha")
|
|
col.prop(brush, "use_velocity_color")
|
|
|
|
split.prop(brush, "use_velocity_depth")
|
|
|
|
col = layout.column()
|
|
col.active = (brush.use_velocity_alpha or brush.use_velocity_color or brush.use_velocity_depth)
|
|
col.prop(brush, "velocity_max")
|
|
col.template_color_ramp(brush, "velocity_ramp", expand=True)
|
|
layout.separator()
|
|
|
|
row = layout.row()
|
|
row.prop(brush, "use_smudge")
|
|
sub = row.row()
|
|
sub.active = brush.use_smudge
|
|
sub.prop(brush, "smudge_strength")
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, Panel):
|
|
bl_label = "Dynamic Paint Waves"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
md = context.dynamic_paint
|
|
rd = context.scene.render
|
|
return md and md.ui_type == 'BRUSH' and md.brush_settings and (not rd.use_game_engine)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
|
|
layout.prop(brush, "wave_type")
|
|
if brush.wave_type != 'REFLECT':
|
|
row = layout.row()
|
|
row.prop(brush, "wave_factor")
|
|
row.prop(brush, "wave_clamp")
|
|
|
|
|
|
def register():
|
|
bpy.utils.register_module(__name__)
|
|
|
|
|
|
def unregister():
|
|
bpy.utils.register_module(__name__)
|
|
|
|
if __name__ == "__main__":
|
|
register()
|