2011-05-24 07:08:58 +00:00
|
|
|
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
|
|
#
|
|
|
|
# This program is free software; you can redistribute it and/or
|
|
|
|
# modify it under the terms of the GNU General Public License
|
|
|
|
# as published by the Free Software Foundation; either version 2
|
|
|
|
# of the License, or (at your option) any later version.
|
|
|
|
#
|
|
|
|
# This program is distributed in the hope that it will be useful,
|
|
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
# GNU General Public License for more details.
|
|
|
|
#
|
|
|
|
# You should have received a copy of the GNU General Public License
|
|
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
#
|
|
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
|
|
|
|
# <pep8 compliant>
|
|
|
|
import bpy
|
This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
|
|
|
from bpy.types import Panel, UIList
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2012-10-08 08:28:05 +00:00
|
|
|
from bl_ui.properties_physics_common import (point_cache_ui,
|
|
|
|
effector_weights_ui,
|
|
|
|
)
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
|
This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
|
|
|
class PHYSICS_UL_dynapaint_surfaces(UIList):
|
|
|
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
2012-12-28 10:45:59 +00:00
|
|
|
# assert(isinstance(item, bpy.types.DynamicPaintSurface)
|
This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
|
|
|
surf = item
|
|
|
|
sticon = layout.enum_item_icon(surf, "surface_type", surf.surface_type)
|
|
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
|
|
row = layout.row(align=True)
|
|
|
|
row.label(text="", icon_value=icon)
|
2013-11-23 19:37:23 +00:00
|
|
|
row.prop(surf, "name", text="", emboss=False, icon_value=sticon)
|
This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
|
|
|
row = layout.row(align=True)
|
|
|
|
if surf.use_color_preview:
|
|
|
|
row.prop(surf, "show_preview", text="", emboss=False,
|
|
|
|
icon='RESTRICT_VIEW_OFF' if surf.show_preview else 'RESTRICT_VIEW_ON')
|
|
|
|
row.prop(surf, "is_active", text="")
|
|
|
|
elif self.layout_type in {'GRID'}:
|
|
|
|
layout.alignment = 'CENTER'
|
|
|
|
row = layout.row(align=True)
|
|
|
|
row.label(text="", icon_value=icon)
|
|
|
|
row.label(text="", icon_value=sticon)
|
|
|
|
|
|
|
|
|
2011-05-24 07:08:58 +00:00
|
|
|
class PhysicButtonsPanel():
|
|
|
|
bl_space_type = 'PROPERTIES'
|
|
|
|
bl_region_type = 'WINDOW'
|
|
|
|
bl_context = "physics"
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
ob = context.object
|
|
|
|
rd = context.scene.render
|
2011-11-11 03:28:46 +00:00
|
|
|
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and context.dynamic_paint
|
2011-05-24 07:08:58 +00:00
|
|
|
|
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
|
2011-05-24 07:08:58 +00:00
|
|
|
bl_label = "Dynamic Paint"
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
md = context.dynamic_paint
|
|
|
|
|
2011-11-10 19:10:23 +00:00
|
|
|
layout.prop(md, "ui_type", expand=True)
|
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
if md.ui_type == 'CANVAS':
|
2011-11-10 19:10:23 +00:00
|
|
|
canvas = md.canvas_settings
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
if canvas is None:
|
2011-11-10 19:10:23 +00:00
|
|
|
layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
|
|
|
|
else:
|
|
|
|
layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 19:10:23 +00:00
|
|
|
surface = canvas.canvas_surfaces.active
|
2011-11-10 20:31:50 +00:00
|
|
|
|
2011-11-10 19:10:23 +00:00
|
|
|
row = layout.row()
|
This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
|
|
|
row.template_list("PHYSICS_UL_dynapaint_surfaces", "", canvas, "canvas_surfaces",
|
2013-10-13 23:24:37 +00:00
|
|
|
canvas.canvas_surfaces, "active_index", rows=1)
|
2011-11-10 19:10:23 +00:00
|
|
|
|
|
|
|
col = row.column(align=True)
|
|
|
|
col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="")
|
|
|
|
col.operator("dpaint.surface_slot_remove", icon='ZOOMOUT', text="")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 19:10:23 +00:00
|
|
|
if surface:
|
2011-11-10 20:31:50 +00:00
|
|
|
layout.prop(surface, "surface_format")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 20:31:50 +00:00
|
|
|
col = layout.column()
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.surface_format != 'VERTEX':
|
2011-11-10 19:10:23 +00:00
|
|
|
col.label(text="Quality:")
|
|
|
|
col.prop(surface, "image_resolution")
|
|
|
|
col.prop(surface, "use_antialiasing")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 19:10:23 +00:00
|
|
|
col = layout.column()
|
|
|
|
col.label(text="Frames:")
|
|
|
|
split = col.split()
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 19:10:23 +00:00
|
|
|
col = split.column(align=True)
|
|
|
|
col.prop(surface, "frame_start", text="Start")
|
|
|
|
col.prop(surface, "frame_end", text="End")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 20:31:50 +00:00
|
|
|
split.prop(surface, "frame_substeps")
|
2011-11-10 19:10:23 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
elif md.ui_type == 'BRUSH':
|
2011-11-10 19:10:23 +00:00
|
|
|
brush = md.brush_settings
|
2014-01-20 13:46:48 +00:00
|
|
|
use_shading_nodes = context.scene.render.use_shading_nodes
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
if brush is None:
|
2011-11-10 19:10:23 +00:00
|
|
|
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
|
|
|
|
else:
|
|
|
|
layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
|
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
|
|
|
col = split.column()
|
2011-11-14 07:07:59 +00:00
|
|
|
col.prop(brush, "use_absolute_alpha")
|
|
|
|
col.prop(brush, "use_paint_erase")
|
2011-11-10 19:10:23 +00:00
|
|
|
col.prop(brush, "paint_wetness", text="Wetness")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 19:10:23 +00:00
|
|
|
col = split.column()
|
2014-01-20 13:46:48 +00:00
|
|
|
if not use_shading_nodes:
|
2011-11-10 19:10:23 +00:00
|
|
|
sub = col.column()
|
2011-11-11 03:28:46 +00:00
|
|
|
sub.active = (brush.paint_source != 'PARTICLE_SYSTEM')
|
2011-11-10 19:10:23 +00:00
|
|
|
sub.prop(brush, "use_material")
|
2014-01-20 13:46:48 +00:00
|
|
|
if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and not use_shading_nodes:
|
2011-11-10 19:10:23 +00:00
|
|
|
col.prop(brush, "material", text="")
|
|
|
|
col.prop(brush, "paint_alpha", text="Alpha Factor")
|
|
|
|
else:
|
|
|
|
col.prop(brush, "paint_color", text="")
|
|
|
|
col.prop(brush, "paint_alpha", text="Alpha")
|
2011-05-24 07:08:58 +00:00
|
|
|
|
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
|
2011-10-22 16:16:14 +00:00
|
|
|
bl_label = "Dynamic Paint Advanced"
|
2011-05-24 07:08:58 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
md = context.dynamic_paint
|
2012-06-08 15:24:28 +00:00
|
|
|
rd = context.scene.render
|
|
|
|
return md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active and (not rd.use_game_engine)
|
2011-05-24 07:08:58 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
2011-06-18 18:41:20 +00:00
|
|
|
surface = canvas.canvas_surfaces.active
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
surface_type = surface.surface_type
|
|
|
|
|
2011-11-10 20:31:50 +00:00
|
|
|
layout.prop(surface, "surface_type")
|
2011-06-27 07:30:58 +00:00
|
|
|
layout.separator()
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-08-05 09:31:35 +00:00
|
|
|
# dissolve
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface_type == 'PAINT':
|
2011-10-28 14:46:09 +00:00
|
|
|
split = layout.split(percentage=0.35)
|
2012-01-16 17:18:07 +00:00
|
|
|
split.prop(surface, "use_drying", text="Dry:")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-10-28 14:46:09 +00:00
|
|
|
col = split.column()
|
2012-01-16 17:18:07 +00:00
|
|
|
col.active = surface.use_drying
|
2011-10-28 14:46:09 +00:00
|
|
|
split = col.split(percentage=0.7)
|
2012-01-16 17:18:07 +00:00
|
|
|
col = split.column(align=True)
|
|
|
|
col.prop(surface, "dry_speed", text="Time")
|
|
|
|
col.prop(surface, "color_dry_threshold")
|
2011-11-10 20:31:50 +00:00
|
|
|
split.prop(surface, "use_dry_log", text="Slow")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
if surface_type != 'WAVE':
|
2011-10-28 14:46:09 +00:00
|
|
|
split = layout.split(percentage=0.35)
|
|
|
|
col = split.column()
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface_type == 'WEIGHT':
|
2011-10-28 14:46:09 +00:00
|
|
|
col.prop(surface, "use_dissolve", text="Fade:")
|
2011-06-18 18:41:20 +00:00
|
|
|
else:
|
2011-10-28 14:46:09 +00:00
|
|
|
col.prop(surface, "use_dissolve", text="Dissolve:")
|
|
|
|
col = split.column()
|
|
|
|
col.active = surface.use_dissolve
|
|
|
|
split = col.split(percentage=0.7)
|
2011-11-10 20:31:50 +00:00
|
|
|
split.prop(surface, "dissolve_speed", text="Time")
|
|
|
|
split.prop(surface, "use_dissolve_log", text="Slow")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-08-05 09:31:35 +00:00
|
|
|
# per type settings
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface_type == 'DISPLACE':
|
2011-10-28 14:46:09 +00:00
|
|
|
layout.prop(surface, "use_incremental_displace")
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.surface_format == 'VERTEX':
|
2011-11-10 20:31:50 +00:00
|
|
|
row = layout.row()
|
|
|
|
row.prop(surface, "depth_clamp")
|
|
|
|
row.prop(surface, "displace_factor")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
elif surface_type == 'WAVE':
|
2011-11-14 07:07:59 +00:00
|
|
|
layout.prop(surface, "use_wave_open_border")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-07-02 18:06:39 +00:00
|
|
|
split = layout.split()
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-07-02 18:06:39 +00:00
|
|
|
col = split.column(align=True)
|
|
|
|
col.prop(surface, "wave_timescale")
|
|
|
|
col.prop(surface, "wave_speed")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-07-02 18:06:39 +00:00
|
|
|
col = split.column(align=True)
|
|
|
|
col.prop(surface, "wave_damping")
|
|
|
|
col.prop(surface, "wave_spring")
|
2013-08-03 09:46:38 +00:00
|
|
|
col.prop(surface, "wave_smoothness")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-10-28 14:46:09 +00:00
|
|
|
layout.separator()
|
2012-01-16 17:18:07 +00:00
|
|
|
layout.prop(surface, "brush_group")
|
|
|
|
row = layout.row()
|
|
|
|
row.prop(surface, "brush_influence_scale")
|
|
|
|
row.prop(surface, "brush_radius_scale")
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
|
2011-10-22 16:16:14 +00:00
|
|
|
bl_label = "Dynamic Paint Output"
|
2011-05-24 07:08:58 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
md = context.dynamic_paint
|
2012-06-08 15:24:28 +00:00
|
|
|
rd = context.scene.render
|
2011-11-11 03:28:46 +00:00
|
|
|
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
|
2011-06-16 10:41:00 +00:00
|
|
|
return 0
|
2011-06-18 18:41:20 +00:00
|
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
2012-06-08 15:24:28 +00:00
|
|
|
return (surface and
|
|
|
|
(not (surface.surface_format == 'VERTEX' and (surface.surface_type in {'DISPLACE', 'WAVE'}))) and
|
|
|
|
(not rd.use_game_engine))
|
2011-05-24 07:08:58 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
2011-06-18 18:41:20 +00:00
|
|
|
surface = canvas.canvas_surfaces.active
|
2011-05-24 07:08:58 +00:00
|
|
|
ob = context.object
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
surface_type = surface.surface_type
|
|
|
|
|
2011-06-16 10:41:00 +00:00
|
|
|
# vertex format outputs
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.surface_format == 'VERTEX':
|
|
|
|
if surface_type == 'PAINT':
|
2014-04-02 22:24:09 +00:00
|
|
|
# toggle active preview
|
2011-08-28 16:36:47 +00:00
|
|
|
layout.prop(surface, "preview_id")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2012-02-08 04:37:37 +00:00
|
|
|
# paint-map output
|
2011-06-16 10:41:00 +00:00
|
|
|
row = layout.row()
|
2014-03-26 22:27:51 +00:00
|
|
|
row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer")
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.output_exists(object=ob, index=0):
|
2011-08-03 18:31:48 +00:00
|
|
|
ic = 'ZOOMOUT'
|
2011-11-10 20:31:50 +00:00
|
|
|
else:
|
|
|
|
ic = 'ZOOMIN'
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-14 06:46:07 +00:00
|
|
|
row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A'
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2012-02-08 04:37:37 +00:00
|
|
|
# wet-map output
|
2011-06-16 10:41:00 +00:00
|
|
|
row = layout.row()
|
2014-03-26 22:27:51 +00:00
|
|
|
row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer")
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.output_exists(object=ob, index=1):
|
2011-08-03 18:31:48 +00:00
|
|
|
ic = 'ZOOMOUT'
|
2011-11-10 20:31:50 +00:00
|
|
|
else:
|
|
|
|
ic = 'ZOOMIN'
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-14 06:46:07 +00:00
|
|
|
row.operator("dpaint.output_toggle", icon=ic, text="").output = 'B'
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
elif surface_type == 'WEIGHT':
|
2011-08-03 18:31:48 +00:00
|
|
|
row = layout.row()
|
2014-03-26 22:27:51 +00:00
|
|
|
row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group")
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.output_exists(object=ob, index=0):
|
2011-08-03 18:31:48 +00:00
|
|
|
ic = 'ZOOMOUT'
|
2011-11-10 20:31:50 +00:00
|
|
|
else:
|
|
|
|
ic = 'ZOOMIN'
|
|
|
|
|
2011-11-14 06:46:07 +00:00
|
|
|
row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A'
|
2011-06-16 10:41:00 +00:00
|
|
|
|
|
|
|
# image format outputs
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.surface_format == 'IMAGE':
|
2011-11-10 20:31:50 +00:00
|
|
|
layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
|
2014-03-27 03:15:08 +00:00
|
|
|
layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map")
|
2011-10-28 14:46:09 +00:00
|
|
|
layout.separator()
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 20:31:50 +00:00
|
|
|
layout.prop(surface, "image_output_path", text="")
|
|
|
|
row = layout.row()
|
|
|
|
row.prop(surface, "image_fileformat", text="")
|
2011-11-14 07:07:59 +00:00
|
|
|
row.prop(surface, "use_premultiply", text="Premultiply alpha")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
if surface_type == 'PAINT':
|
2011-10-28 14:46:09 +00:00
|
|
|
split = layout.split(percentage=0.4)
|
2011-11-14 06:46:07 +00:00
|
|
|
split.prop(surface, "use_output_a", text="Paintmaps:")
|
2011-11-10 20:31:50 +00:00
|
|
|
sub = split.row()
|
2011-11-14 06:46:07 +00:00
|
|
|
sub.active = surface.use_output_a
|
|
|
|
sub.prop(surface, "output_name_a", text="")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-10-28 14:46:09 +00:00
|
|
|
split = layout.split(percentage=0.4)
|
2011-11-15 10:49:02 +00:00
|
|
|
split.prop(surface, "use_output_b", text="Wetmaps:")
|
2011-11-10 20:31:50 +00:00
|
|
|
sub = split.row()
|
2011-11-15 10:49:02 +00:00
|
|
|
sub.active = surface.use_output_b
|
2011-11-14 06:46:07 +00:00
|
|
|
sub.prop(surface, "output_name_b", text="")
|
2011-07-02 18:06:39 +00:00
|
|
|
else:
|
2011-10-28 14:46:09 +00:00
|
|
|
col = layout.column()
|
2012-03-02 21:14:37 +00:00
|
|
|
col.prop(surface, "output_name_a", text="Filename:")
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface_type == 'DISPLACE':
|
2011-10-28 14:46:09 +00:00
|
|
|
col.prop(surface, "displace_type", text="Displace Type")
|
2011-10-13 20:00:22 +00:00
|
|
|
col.prop(surface, "depth_clamp")
|
2011-11-11 03:28:46 +00:00
|
|
|
elif surface_type == 'WAVE':
|
2011-10-13 20:00:22 +00:00
|
|
|
col.prop(surface, "depth_clamp", text="Wave Clamp")
|
2011-09-10 08:55:44 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
|
2011-10-22 16:16:14 +00:00
|
|
|
bl_label = "Dynamic Paint Initial Color"
|
2011-09-10 08:55:44 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
md = context.dynamic_paint
|
2012-06-08 15:24:28 +00:00
|
|
|
rd = context.scene.render
|
2011-11-11 03:28:46 +00:00
|
|
|
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
|
2011-09-10 08:55:44 +00:00
|
|
|
return 0
|
|
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
2012-06-08 15:24:28 +00:00
|
|
|
return (surface and surface.surface_type == 'PAINT') and (not rd.use_game_engine)
|
2011-09-10 08:55:44 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
ob = context.object
|
|
|
|
|
|
|
|
layout.prop(surface, "init_color_type", expand=False)
|
2013-12-11 11:40:17 +00:00
|
|
|
if surface.init_color_type != 'NONE':
|
|
|
|
layout.separator()
|
2011-09-10 08:55:44 +00:00
|
|
|
|
|
|
|
# dissolve
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.init_color_type == 'COLOR':
|
2011-09-10 08:55:44 +00:00
|
|
|
layout.prop(surface, "init_color")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
elif surface.init_color_type == 'TEXTURE':
|
2011-09-10 08:55:44 +00:00
|
|
|
layout.prop(surface, "init_texture")
|
2014-03-27 03:15:08 +00:00
|
|
|
layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
elif surface.init_color_type == 'VERTEX_COLOR':
|
2014-03-27 03:15:08 +00:00
|
|
|
layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
|
2011-10-22 16:16:14 +00:00
|
|
|
bl_label = "Dynamic Paint Effects"
|
2011-05-24 07:08:58 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
md = context.dynamic_paint
|
2012-06-08 15:24:28 +00:00
|
|
|
rd = context.scene.render
|
2011-11-11 03:28:46 +00:00
|
|
|
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
|
|
|
|
return False
|
2011-06-18 18:41:20 +00:00
|
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
2012-06-08 15:24:28 +00:00
|
|
|
return (surface and surface.surface_type == 'PAINT') and (not rd.use_game_engine)
|
2011-05-24 07:08:58 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
2011-06-18 18:41:20 +00:00
|
|
|
surface = canvas.canvas_surfaces.active
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-06-16 10:41:00 +00:00
|
|
|
layout.prop(surface, "effect_ui", expand=True)
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
if surface.effect_ui == 'SPREAD':
|
2011-06-16 10:41:00 +00:00
|
|
|
layout.prop(surface, "use_spread")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 20:31:50 +00:00
|
|
|
row = layout.row()
|
|
|
|
row.active = surface.use_spread
|
|
|
|
row.prop(surface, "spread_speed")
|
|
|
|
row.prop(surface, "color_spread_speed")
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
elif surface.effect_ui == 'DRIP':
|
2011-06-16 10:41:00 +00:00
|
|
|
layout.prop(surface, "use_drip")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-05-24 07:08:58 +00:00
|
|
|
col = layout.column()
|
2011-06-16 10:41:00 +00:00
|
|
|
col.active = surface.use_drip
|
2012-10-10 13:18:07 +00:00
|
|
|
effector_weights_ui(self, context, surface.effector_weights, 'DYNAMIC_PAINT')
|
2011-08-03 18:31:48 +00:00
|
|
|
|
|
|
|
layout.label(text="Surface Movement:")
|
2011-11-10 20:31:50 +00:00
|
|
|
row = layout.row()
|
|
|
|
row.prop(surface, "drip_velocity", slider=True)
|
|
|
|
row.prop(surface, "drip_acceleration", slider=True)
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
elif surface.effect_ui == 'SHRINK':
|
2011-06-16 10:41:00 +00:00
|
|
|
layout.prop(surface, "use_shrink")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 20:31:50 +00:00
|
|
|
row = layout.row()
|
|
|
|
row.active = surface.use_shrink
|
|
|
|
row.prop(surface, "shrink_speed")
|
2011-06-16 10:41:00 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
|
2011-10-22 16:16:14 +00:00
|
|
|
bl_label = "Dynamic Paint Cache"
|
2011-06-16 10:41:00 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
md = context.dynamic_paint
|
2012-06-08 15:24:28 +00:00
|
|
|
rd = context.scene.render
|
2011-11-11 03:28:46 +00:00
|
|
|
return (md and
|
|
|
|
md.ui_type == 'CANVAS' and
|
|
|
|
md.canvas_settings and
|
|
|
|
md.canvas_settings.canvas_surfaces.active and
|
2012-06-08 15:24:28 +00:00
|
|
|
md.canvas_settings.canvas_surfaces.active.is_cache_user and
|
|
|
|
(not rd.use_game_engine))
|
2011-06-16 10:41:00 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
2011-06-18 18:41:20 +00:00
|
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
2011-06-16 10:41:00 +00:00
|
|
|
cache = surface.point_cache
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-06-16 10:41:00 +00:00
|
|
|
point_cache_ui(self, context, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
|
|
|
|
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
|
2011-10-22 16:16:14 +00:00
|
|
|
bl_label = "Dynamic Paint Source"
|
2011-05-24 07:08:58 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
md = context.dynamic_paint
|
2012-06-08 15:24:28 +00:00
|
|
|
rd = context.scene.render
|
|
|
|
return md and md.ui_type == 'BRUSH' and md.brush_settings and (not rd.use_game_engine)
|
2011-05-24 07:08:58 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
2011-06-16 10:41:00 +00:00
|
|
|
brush = context.dynamic_paint.brush_settings
|
2011-05-24 07:08:58 +00:00
|
|
|
ob = context.object
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-05-24 07:08:58 +00:00
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
2011-06-16 10:41:00 +00:00
|
|
|
col.prop(brush, "paint_source")
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
if brush.paint_source == 'PARTICLE_SYSTEM':
|
2011-10-28 14:46:09 +00:00
|
|
|
col.prop_search(brush, "particle_system", ob, "particle_systems", text="")
|
|
|
|
if brush.particle_system:
|
2011-05-24 07:08:58 +00:00
|
|
|
col.label(text="Particle effect:")
|
|
|
|
sub = col.column()
|
2011-10-31 13:01:06 +00:00
|
|
|
sub.active = not brush.use_particle_radius
|
2011-06-16 10:41:00 +00:00
|
|
|
sub.prop(brush, "solid_radius", text="Solid Radius")
|
2011-10-28 14:46:09 +00:00
|
|
|
col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
|
2011-06-16 10:41:00 +00:00
|
|
|
col.prop(brush, "smooth_radius", text="Smooth radius")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-10-28 14:46:09 +00:00
|
|
|
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}:
|
2011-06-16 10:41:00 +00:00
|
|
|
col.prop(brush, "paint_distance", text="Paint Distance")
|
2011-07-08 11:03:37 +00:00
|
|
|
split = layout.row().split(percentage=0.4)
|
2011-05-24 07:08:58 +00:00
|
|
|
sub = split.column()
|
2012-01-19 11:13:41 +00:00
|
|
|
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
|
2011-11-14 07:07:59 +00:00
|
|
|
sub.prop(brush, "use_proximity_project")
|
2012-01-19 11:13:41 +00:00
|
|
|
if brush.paint_source == 'VOLUME_DISTANCE':
|
2011-11-14 07:07:59 +00:00
|
|
|
sub.prop(brush, "invert_proximity")
|
|
|
|
sub.prop(brush, "use_negative_volume")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-05-24 07:08:58 +00:00
|
|
|
sub = split.column()
|
2012-01-19 11:13:41 +00:00
|
|
|
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
|
2011-09-10 08:55:44 +00:00
|
|
|
column = sub.column()
|
2011-11-14 07:07:59 +00:00
|
|
|
column.active = brush.use_proximity_project
|
2011-10-28 14:46:09 +00:00
|
|
|
column.prop(brush, "ray_direction")
|
|
|
|
sub.prop(brush, "proximity_falloff")
|
2011-11-11 03:28:46 +00:00
|
|
|
if brush.proximity_falloff == 'RAMP':
|
2011-05-24 07:08:58 +00:00
|
|
|
col = layout.row().column()
|
2011-06-17 18:04:56 +00:00
|
|
|
col.separator()
|
2011-11-14 07:07:59 +00:00
|
|
|
col.prop(brush, "use_proximity_ramp_alpha", text="Only Use Alpha")
|
2011-06-16 10:41:00 +00:00
|
|
|
col.template_color_ramp(brush, "paint_ramp", expand=True)
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
|
2011-10-22 16:16:14 +00:00
|
|
|
bl_label = "Dynamic Paint Velocity"
|
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
md = context.dynamic_paint
|
2012-06-08 15:24:28 +00:00
|
|
|
rd = context.scene.render
|
|
|
|
return md and md.ui_type == 'BRUSH' and md.brush_settings and (not rd.use_game_engine)
|
2011-10-22 16:16:14 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-10-22 16:16:14 +00:00
|
|
|
split = layout.split()
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-10-22 16:16:14 +00:00
|
|
|
col = split.column()
|
2011-11-14 07:07:59 +00:00
|
|
|
col.prop(brush, "use_velocity_alpha")
|
|
|
|
col.prop(brush, "use_velocity_color")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-14 07:07:59 +00:00
|
|
|
split.prop(brush, "use_velocity_depth")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 20:31:50 +00:00
|
|
|
col = layout.column()
|
2011-11-14 07:07:59 +00:00
|
|
|
col.active = (brush.use_velocity_alpha or brush.use_velocity_color or brush.use_velocity_depth)
|
2011-11-14 06:46:07 +00:00
|
|
|
col.prop(brush, "velocity_max")
|
2011-11-10 20:31:50 +00:00
|
|
|
col.template_color_ramp(brush, "velocity_ramp", expand=True)
|
2011-10-22 16:16:14 +00:00
|
|
|
layout.separator()
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-11-10 20:31:50 +00:00
|
|
|
row = layout.row()
|
2011-11-14 06:46:07 +00:00
|
|
|
row.prop(brush, "use_smudge")
|
2011-11-10 20:31:50 +00:00
|
|
|
sub = row.row()
|
2011-11-14 06:46:07 +00:00
|
|
|
sub.active = brush.use_smudge
|
2011-11-10 20:31:50 +00:00
|
|
|
sub.prop(brush, "smudge_strength")
|
2011-11-11 03:28:46 +00:00
|
|
|
|
|
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, Panel):
|
2011-10-31 13:01:06 +00:00
|
|
|
bl_label = "Dynamic Paint Waves"
|
2011-10-22 16:16:14 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
md = context.dynamic_paint
|
2012-06-08 15:24:28 +00:00
|
|
|
rd = context.scene.render
|
|
|
|
return md and md.ui_type == 'BRUSH' and md.brush_settings and (not rd.use_game_engine)
|
2011-10-22 16:16:14 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-10-22 16:16:14 +00:00
|
|
|
layout.prop(brush, "wave_type")
|
2011-11-11 03:28:46 +00:00
|
|
|
if brush.wave_type != 'REFLECT':
|
2011-11-10 20:31:50 +00:00
|
|
|
row = layout.row()
|
|
|
|
row.prop(brush, "wave_factor")
|
|
|
|
row.prop(brush, "wave_clamp")
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2011-11-11 03:28:46 +00:00
|
|
|
|
2011-05-24 07:08:58 +00:00
|
|
|
def register():
|
|
|
|
bpy.utils.register_module(__name__)
|
|
|
|
|
|
|
|
|
|
|
|
def unregister():
|
|
|
|
bpy.utils.register_module(__name__)
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
|
|
register()
|