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RAS_OpenGLFilters
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code cleanup: bge warnings
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2013-04-04 23:16:23 +00:00 |
RAS_OpenGLRasterizer
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
CMakeLists.txt
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
RAS_2DFilterManager.cpp
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
RAS_2DFilterManager.h
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_BucketManager.cpp
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Fix T38379: Mesh vertices only update when in cone of last created spotlight
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2014-05-12 23:13:27 -07:00 |
RAS_BucketManager.h
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Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer.
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2014-05-14 19:11:08 -07:00 |
RAS_CameraData.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_Deformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
RAS_FramingManager.cpp
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BGE: Extend Framing Mode + Camera sensor
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2013-04-18 23:34:32 +00:00 |
RAS_FramingManager.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
RAS_ICanvas.h
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
RAS_ILightObject.h
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Code cleanup: doxy comments
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2014-05-14 15:00:47 +10:00 |
RAS_IPolygonMaterial.cpp
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BGE: Adding support for the Cast Only material option.
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2014-03-19 23:57:49 -07:00 |
RAS_IPolygonMaterial.h
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BGE: Adding support for the Cast Only material option.
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2014-03-19 23:57:49 -07:00 |
RAS_IRasterizer.h
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BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
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2014-03-27 22:32:06 -07:00 |
RAS_MaterialBucket.cpp
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BGE: Adding support for the Cast Only material option.
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2014-03-19 23:57:49 -07:00 |
RAS_MaterialBucket.h
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Revert "Fix T37920: BGE LibLoad failed for meshes with no materials"
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2014-01-23 00:50:01 +11:00 |
RAS_MeshObject.cpp
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Code cleanup: white space and cmake was broken on all platforms
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2014-02-03 13:56:34 +11:00 |
RAS_MeshObject.h
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_ObjectColor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_Polygon.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_Polygon.h
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* More fixes to make scons / Windows happy. :)
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2013-11-04 22:33:02 +00:00 |
RAS_Rect.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_texmatrix.cpp
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
RAS_TexMatrix.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_TexVert.cpp
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Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
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2014-04-01 15:22:28 +11:00 |
RAS_TexVert.h
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BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
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2013-04-05 01:28:38 +00:00 |
SConscript
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |