blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
..
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_GLExtensionManager.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_GLExtensionManager.h BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_IStorage.h Fix for recent BGE commits, when building with c++ guardedalloc. 2013-11-04 22:22:54 +00:00
RAS_ListRasterizer.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_ListRasterizer.h BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards? 2013-09-11 23:24:45 +00:00
RAS_OpenGLLight.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_OpenGLLight.h BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
RAS_OpenGLRasterizer.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_OpenGLRasterizer.h BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
RAS_StorageIM.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_StorageIM.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_StorageVA.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_StorageVA.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_StorageVBO.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_StorageVBO.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00