forked from bartvdbraak/blender
281f236e6e
- on Ton's request use double versions of cos,sin,tan, sqrt etc. just like Solid in MT_Scalar #if defined (__sun) || defined (__sun__) || defined (__sparc) || defined (__APPLE__) - updated an url in the header of files
249 lines
6.0 KiB
C++
249 lines
6.0 KiB
C++
/*
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Copyright (c) 2005 Gino van den Bergen / Erwin Coumans http://continuousphysics.com
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the "Software") to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SimdTransform_H
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#define SimdTransform_H
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#include "SimdVector3.h"
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#include "SimdMatrix3x3.h"
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class SimdTransform {
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enum {
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TRANSLATION = 0x01,
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ROTATION = 0x02,
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RIGID = TRANSLATION | ROTATION,
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SCALING = 0x04,
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LINEAR = ROTATION | SCALING,
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AFFINE = TRANSLATION | LINEAR
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};
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public:
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SimdTransform() {}
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// template <typename Scalar2>
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// explicit Transform(const Scalar2 *m) { setValue(m); }
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explicit SIMD_FORCE_INLINE SimdTransform(const SimdQuaternion& q,
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const SimdVector3& c = SimdVector3(SimdScalar(0), SimdScalar(0), SimdScalar(0)))
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: m_basis(q),
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m_origin(c),
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m_type(RIGID)
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{}
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explicit SIMD_FORCE_INLINE SimdTransform(const SimdMatrix3x3& b,
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const SimdVector3& c = SimdVector3(SimdScalar(0), SimdScalar(0), SimdScalar(0)),
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unsigned int type = AFFINE)
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: m_basis(b),
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m_origin(c),
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m_type(type)
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{}
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SIMD_FORCE_INLINE void mult(const SimdTransform& t1, const SimdTransform& t2) {
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m_basis = t1.m_basis * t2.m_basis;
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m_origin = t1(t2.m_origin);
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m_type = t1.m_type | t2.m_type;
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}
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void multInverseLeft(const SimdTransform& t1, const SimdTransform& t2) {
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SimdVector3 v = t2.m_origin - t1.m_origin;
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if (t1.m_type & SCALING) {
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SimdMatrix3x3 inv = t1.m_basis.inverse();
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m_basis = inv * t2.m_basis;
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m_origin = inv * v;
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}
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else {
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m_basis = SimdMultTransposeLeft(t1.m_basis, t2.m_basis);
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m_origin = v * t1.m_basis;
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}
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m_type = t1.m_type | t2.m_type;
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}
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SIMD_FORCE_INLINE SimdVector3 operator()(const SimdVector3& x) const
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{
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return SimdVector3(m_basis[0].dot(x) + m_origin[0],
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m_basis[1].dot(x) + m_origin[1],
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m_basis[2].dot(x) + m_origin[2]);
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}
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SIMD_FORCE_INLINE SimdVector3 operator*(const SimdVector3& x) const
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{
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return (*this)(x);
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}
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SIMD_FORCE_INLINE SimdMatrix3x3& getBasis() { return m_basis; }
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SIMD_FORCE_INLINE const SimdMatrix3x3& getBasis() const { return m_basis; }
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SIMD_FORCE_INLINE SimdVector3& getOrigin() { return m_origin; }
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SIMD_FORCE_INLINE const SimdVector3& getOrigin() const { return m_origin; }
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SimdQuaternion getRotation() const {
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SimdQuaternion q;
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m_basis.getRotation(q);
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return q;
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}
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template <typename Scalar2>
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void setValue(const Scalar2 *m)
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{
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m_basis.setValue(m);
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m_origin.setValue(&m[12]);
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m_type = AFFINE;
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}
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void setFromOpenGLMatrix(const SimdScalar *m)
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{
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m_basis.setFromOpenGLSubMatrix(m);
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m_origin[0] = m[12];
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m_origin[1] = m[13];
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m_origin[2] = m[14];
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}
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void getOpenGLMatrix(SimdScalar *m) const
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{
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m_basis.getOpenGLSubMatrix(m);
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m[12] = m_origin[0];
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m[13] = m_origin[1];
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m[14] = m_origin[2];
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m[15] = SimdScalar(1.0f);
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}
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SIMD_FORCE_INLINE void setOrigin(const SimdVector3& origin)
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{
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m_origin = origin;
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m_type |= TRANSLATION;
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}
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SIMD_FORCE_INLINE SimdVector3 invXform(const SimdVector3& inVec) const;
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SIMD_FORCE_INLINE void setBasis(const SimdMatrix3x3& basis)
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{
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m_basis = basis;
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m_type |= LINEAR;
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}
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SIMD_FORCE_INLINE void setRotation(const SimdQuaternion& q)
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{
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m_basis.setRotation(q);
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m_type = (m_type & ~LINEAR) | ROTATION;
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}
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SIMD_FORCE_INLINE void scale(const SimdVector3& scaling)
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{
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m_basis = m_basis.scaled(scaling);
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m_type |= SCALING;
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}
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void setIdentity()
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{
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m_basis.setIdentity();
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m_origin.setValue(SimdScalar(0.0), SimdScalar(0.0), SimdScalar(0.0));
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m_type = 0x0;
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}
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SIMD_FORCE_INLINE bool isIdentity() const { return m_type == 0x0; }
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SimdTransform& operator*=(const SimdTransform& t)
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{
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m_origin += m_basis * t.m_origin;
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m_basis *= t.m_basis;
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m_type |= t.m_type;
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return *this;
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}
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SimdTransform inverse() const
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{
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if (m_type)
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{
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SimdMatrix3x3 inv = (m_type & SCALING) ?
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m_basis.inverse() :
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m_basis.transpose();
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return SimdTransform(inv, inv * -m_origin, m_type);
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}
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return *this;
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}
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SimdTransform inverseTimes(const SimdTransform& t) const;
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SimdTransform operator*(const SimdTransform& t) const;
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private:
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SimdMatrix3x3 m_basis;
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SimdVector3 m_origin;
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unsigned int m_type;
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};
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SIMD_FORCE_INLINE SimdVector3
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SimdTransform::invXform(const SimdVector3& inVec) const
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{
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SimdVector3 v = inVec - m_origin;
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return (m_basis.transpose() * v);
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}
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SIMD_FORCE_INLINE SimdTransform
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SimdTransform::inverseTimes(const SimdTransform& t) const
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{
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SimdVector3 v = t.getOrigin() - m_origin;
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if (m_type & SCALING)
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{
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SimdMatrix3x3 inv = m_basis.inverse();
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return SimdTransform(inv * t.getBasis(), inv * v,
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m_type | t.m_type);
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}
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else
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{
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return SimdTransform(m_basis.transposeTimes(t.m_basis),
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v * m_basis, m_type | t.m_type);
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}
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}
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SIMD_FORCE_INLINE SimdTransform
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SimdTransform::operator*(const SimdTransform& t) const
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{
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return SimdTransform(m_basis * t.m_basis,
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(*this)(t.m_origin),
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m_type | t.m_type);
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}
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#endif
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