blender/intern/cycles/kernel/geom/geom.h
Brecht Van Lommel 27043b8e40 Cycles code internals: add support for mesh voxel grid attributes.
These are internally stored as a 3D image textures, but accessible like e.g.
UV coordinates though the attribute node and getattribute().

This is convenient for rendering e.g. smoke objects where data like density is
really a property of the mesh, and it avoids having to specify the smoke object
in a texture node, instead the material will work with any smoke domain.
2014-03-29 13:03:48 +01:00

45 lines
1.5 KiB
C

/*
* Adapted from code Copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* bottom-most stack entry, indicating the end of traversal */
#define ENTRYPOINT_SENTINEL 0x76543210
/* 64 object BVH + 64 mesh BVH + 64 object node splitting */
#define BVH_STACK_SIZE 192
#define BVH_NODE_SIZE 4
#define TRI_NODE_SIZE 3
/* silly workaround for float extended precision that happens when compiling
* without sse support on x86, it results in different results for float ops
* that you would otherwise expect to compare correctly */
#if !defined(__i386__) || defined(__SSE__)
#define NO_EXTENDED_PRECISION
#else
#define NO_EXTENDED_PRECISION volatile
#endif
#include "geom_attribute.h"
#include "geom_object.h"
#include "geom_triangle.h"
#include "geom_motion_triangle.h"
#include "geom_motion_curve.h"
#include "geom_curve.h"
#include "geom_volume.h"
#include "geom_primitive.h"
#include "geom_bvh.h"