blender/source/gameengine
2013-04-13 21:09:02 +00:00
..
BlenderRoutines BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Converter style cleanup: 2013-03-26 07:29:01 +00:00
Expressions code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Ketsji BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics code cleanup: warnings and style. 2013-04-12 00:50:40 +00:00
Rasterizer BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00