blender/source/gameengine/Rasterizer
2013-04-13 21:09:02 +00:00
..
RAS_OpenGLFilters code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. 2013-04-05 01:28:38 +00:00
CMakeLists.txt code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead. 2013-02-23 01:57:56 +00:00
RAS_2DFilterManager.cpp code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
RAS_2DFilterManager.h BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures. 2012-07-28 09:45:39 +00:00
RAS_BucketManager.cpp style cleanup 2013-03-29 06:21:28 +00:00
RAS_BucketManager.h style cleanup 2013-03-29 06:21:28 +00:00
RAS_CameraData.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_Deformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp style cleanup 2012-09-16 04:58:18 +00:00
RAS_FramingManager.h style cleanup 2012-09-16 04:58:18 +00:00
RAS_ICanvas.h BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
RAS_IPolygonMaterial.cpp style cleanup 2012-10-14 13:08:19 +00:00
RAS_IPolygonMaterial.h style cleanup: comment format 2013-02-02 04:48:21 +00:00
RAS_IRasterizer.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_IRenderTools.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
RAS_IRenderTools.h BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
RAS_LightObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_MaterialBucket.cpp fix for typo in r53145 2012-12-19 01:42:28 +00:00
RAS_MaterialBucket.h add 2 new utility functions to the BGE mesh py api. 2012-11-10 09:45:43 +00:00
RAS_MeshObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
RAS_MeshObject.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
RAS_ObjectColor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp style cleanup 2012-10-22 08:15:51 +00:00
RAS_Polygon.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_Rect.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead. 2013-02-23 01:57:56 +00:00
RAS_TexVert.h BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. 2013-04-05 01:28:38 +00:00
SConscript Check if the variable is a string and split nicely, so compile command stays intact with proper include options. 2013-02-25 12:03:55 +00:00