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attribute.cpp
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Cycles volume: fast empty space optimization by generating a tight mesh
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2018-03-01 11:54:01 +01:00 |
attribute.h
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Cycles volume: fast empty space optimization by generating a tight mesh
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2018-03-01 11:54:01 +01:00 |
background.cpp
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Cycles: option to make background visible through glass transparent.
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2018-01-12 01:34:28 +01:00 |
background.h
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Cycles: option to make background visible through glass transparent.
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2018-01-12 01:34:28 +01:00 |
bake.cpp
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Fix T53607: Cycles normal map baking problem when there is no bump.
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2017-12-25 23:05:45 +01:00 |
bake.h
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Cycles: antialias normal baking if the mesh has a bump map.
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2017-11-07 22:35:12 +01:00 |
buffers.cpp
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Cycles: Remove unneeded include statements
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2018-01-19 15:19:45 +01:00 |
buffers.h
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Cycles: Add per-tile render time debug pass
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2017-11-17 16:40:24 +01:00 |
camera.cpp
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Code refactor: add DecomposedTransform.
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2018-03-10 04:54:05 +01:00 |
camera.h
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Code refactor: add ProjectionTransform separate from regular Transform.
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2018-03-10 04:54:04 +01:00 |
CMakeLists.txt
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Cycles volume: fast empty space optimization by generating a tight mesh
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2018-03-01 11:54:01 +01:00 |
constant_fold.cpp
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Fix missing return error introduced by last commit
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2017-07-03 12:12:27 +02:00 |
constant_fold.h
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
curves.cpp
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
curves.h
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
film.cpp
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Fix Cycles viewport render not updating when tweaking displacement shader.
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2018-01-29 17:07:08 +01:00 |
film.h
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Cycles: Implement denoising option for reducing noise in the rendered image
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2017-05-07 14:40:58 +02:00 |
graph.cpp
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Fix Cycles viewport render not updating when tweaking displacement shader.
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2018-01-29 17:07:08 +01:00 |
graph.h
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Code refactor: improve attribute handling for optional volume attributes.
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2018-02-23 18:57:58 +01:00 |
image.cpp
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Cycles volume: fast empty space optimization by generating a tight mesh
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2018-03-01 11:54:01 +01:00 |
image.h
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Cycles volume: fast empty space optimization by generating a tight mesh
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2018-03-01 11:54:01 +01:00 |
integrator.cpp
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Cycles: random walk subsurface scattering.
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2018-02-09 19:58:33 +01:00 |
integrator.h
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Cycles: remove option to disable transparent shadows globally.
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2017-08-07 14:01:24 +02:00 |
light.cpp
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Code refactor: make Transform always affine, dropping last row.
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2018-03-10 04:54:05 +01:00 |
light.h
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Cycles: Make per-object random value output also work for Lamps
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2017-11-14 04:17:54 +01:00 |
mesh_displace.cpp
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Code refactor: device memory cleanups, preparing for mapped host memory.
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2017-11-05 15:22:04 +01:00 |
mesh_subdivision.cpp
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
mesh_volume.cpp
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Fix T54202: Cycles crash rendering empty mesh volume after recent optimization.
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2018-03-02 23:10:27 +01:00 |
mesh.cpp
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Code refactor: make Transform always affine, dropping last row.
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2018-03-10 04:54:05 +01:00 |
mesh.h
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Cycles volume: fast empty space optimization by generating a tight mesh
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2018-03-01 11:54:01 +01:00 |
nodes.cpp
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Code refactor: make Transform always affine, dropping last row.
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2018-03-10 04:54:05 +01:00 |
nodes.h
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Cycles: add Principled Volume shader.
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2018-02-23 18:57:58 +01:00 |
object.cpp
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Code refactor: don't expose UpdateObjectTransformState in header.
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2018-03-10 04:54:05 +01:00 |
object.h
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Code refactor: don't expose UpdateObjectTransformState in header.
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2018-03-10 04:54:05 +01:00 |
osl.cpp
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Code refactor: make Transform always affine, dropping last row.
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2018-03-10 04:54:05 +01:00 |
osl.h
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Code refactor: improve attribute handling for optional volume attributes.
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2018-02-23 18:57:58 +01:00 |
particles.cpp
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Code refactor: use KernelShader and KernelParticle instead of float arrays.
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2018-03-10 04:54:04 +01:00 |
particles.h
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
scene.cpp
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Code refactor: use KernelShader and KernelParticle instead of float arrays.
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2018-03-10 04:54:04 +01:00 |
scene.h
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Code refactor: make Transform always affine, dropping last row.
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2018-03-10 04:54:05 +01:00 |
session.cpp
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Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
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2017-11-09 01:04:06 -05:00 |
session.h
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Cycles: disable progressive refine if denoising or save buffers is used.
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2017-10-21 20:29:21 +02:00 |
shader.cpp
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Code refactor: use KernelShader and KernelParticle instead of float arrays.
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2018-03-10 04:54:04 +01:00 |
shader.h
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Code refactor: improve attribute handling for optional volume attributes.
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2018-02-23 18:57:58 +01:00 |
sobol.cpp
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Cycles: Remove unneeded include statements
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2018-01-19 15:19:45 +01:00 |
sobol.h
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
svm.cpp
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Code refactor: improve attribute handling for optional volume attributes.
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2018-02-23 18:57:58 +01:00 |
svm.h
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Code refactor: improve attribute handling for optional volume attributes.
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2018-02-23 18:57:58 +01:00 |
tables.cpp
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Cycles: Remove unneeded include statements
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2018-01-19 15:19:45 +01:00 |
tables.h
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
tile.cpp
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Fix issue with resumable rendering in recent changes.
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2017-10-21 20:57:52 +02:00 |
tile.h
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Cycles: disable progressive refine if denoising or save buffers is used.
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2017-10-21 20:29:21 +02:00 |