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Antony Riakiotakis 6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
build_files Buildbot tweaks: 2011-12-13 09:54:48 +00:00
doc picky edits & regen man page 2011-12-10 01:07:22 +00:00
extern Added note that cmake/scons rules are automatically generated for extern/libmv 2011-12-15 12:44:05 +00:00
intern Fix #29233: Windows accessibility feature "sticky keys" for disabled people not working. 2011-12-15 13:01:01 +00:00
release Bicubic bump map filtering. 2011-12-15 13:58:09 +00:00
source Bicubic bump map filtering. 2011-12-15 13:58:09 +00:00
CMakeLists.txt Enables vc 2010 boost libraries for cmake 2011-12-03 01:12:57 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile minor changes 2011-11-23 17:14:29 +00:00
SConstruct OSX: proper scons config and linking weak for jackOSX and errorhandling 2011-12-12 22:17:02 +00:00