blender/release
Antony Riakiotakis 6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
datafiles First Blender 2.61 commit! (Sneaked in quick tooltop fix too). 2011-12-13 16:44:31 +00:00
freedesktop synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
plugins correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
scripts Bicubic bump map filtering. 2011-12-15 13:58:09 +00:00
text Blender 2.61 Release links and readme: 2011-11-29 20:13:20 +00:00
windows remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
environment-macosx Continue development of bfile system. 2009-10-19 18:44:09 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix Continue development of bfile system. 2009-10-19 18:44:09 +00:00