forked from bartvdbraak/blender
198 lines
4.4 KiB
C++
198 lines
4.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GamePlayer/common/GPC_Canvas.cpp
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* \ingroup player
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*/
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#ifndef NOPNG
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#ifdef WIN32
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#include "png.h"
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#else
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#include <png.h>
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#endif
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#endif // NOPNG
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#include "RAS_IPolygonMaterial.h"
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#include "GPC_Canvas.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_image.h"
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extern "C" {
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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}
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GPC_Canvas::GPC_Canvas(
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int width,
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int height
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) :
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m_width(width),
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m_height(height)
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{
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// initialize area so that it's available for game logic on frame 1 (ImageViewport)
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m_displayarea.m_x1 = 0;
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m_displayarea.m_y1 = 0;
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m_displayarea.m_x2 = width;
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m_displayarea.m_y2 = height;
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glGetIntegerv(GL_VIEWPORT, (GLint*)m_viewport);
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}
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GPC_Canvas::~GPC_Canvas()
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{
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}
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void GPC_Canvas::Resize(int width, int height)
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{
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m_width = width;
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m_height = height;
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// initialize area so that it's available for game logic on frame 1 (ImageViewport)
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m_displayarea.m_x1 = 0;
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m_displayarea.m_y1 = 0;
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m_displayarea.m_x2 = width;
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m_displayarea.m_y2 = height;
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}
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void GPC_Canvas::ClearColor(float r, float g, float b, float a)
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{
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::glClearColor(r,g,b,a);
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}
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void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
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{
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/* x1 and y1 are the min pixel coordinate (e.g. 0)
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x2 and y2 are the max pixel coordinate
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the width,height is calculated including both pixels
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therefore: max - min + 1
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*/
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/* XXX, nasty, this needs to go somewhere else,
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* but where... definitely need to clean up this
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* whole canvas/rendertools mess.
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*/
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glEnable(GL_SCISSOR_TEST);
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m_viewport[0] = x1;
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m_viewport[1] = y1;
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m_viewport[2] = x2-x1 + 1;
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m_viewport[3] = y2-y1 + 1;
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glViewport(x1,y1,x2-x1 + 1,y2-y1 + 1);
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glScissor(x1,y1,x2-x1 + 1,y2-y1 + 1);
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}
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void GPC_Canvas::UpdateViewPort(int x1, int y1, int x2, int y2)
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{
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m_viewport[0] = x1;
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m_viewport[1] = y1;
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m_viewport[2] = x2;
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m_viewport[3] = y2;
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}
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const int *GPC_Canvas::GetViewPort()
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{
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#ifdef DEBUG
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// If we're in a debug build, we might as well make sure our values don't differ
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// from what the gpu thinks we have. This could lead to nasty, hard to find bugs.
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int viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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assert(viewport[0] == m_viewport[0]);
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assert(viewport[1] == m_viewport[1]);
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assert(viewport[2] == m_viewport[2]);
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assert(viewport[3] == m_viewport[3]);
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#endif
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return m_viewport;
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}
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void GPC_Canvas::ClearBuffer(
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int type
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) {
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int ogltype = 0;
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if (type & RAS_ICanvas::COLOR_BUFFER )
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ogltype |= GL_COLOR_BUFFER_BIT;
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if (type & RAS_ICanvas::DEPTH_BUFFER )
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ogltype |= GL_DEPTH_BUFFER_BIT;
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::glClear(ogltype);
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}
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void
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GPC_Canvas::
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MakeScreenShot(
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const char* filename
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) {
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// copy image data
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unsigned char *pixels = new unsigned char[GetWidth() * GetHeight() * 4];
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if (!pixels) {
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std::cout << "Cannot allocate pixels array" << std::endl;
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return;
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}
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glReadPixels(0, 0, GetWidth(), GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// initialize image file format data
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ImageFormatData im_format;
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BKE_imformat_defaults(&im_format);
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// create file path
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char path[FILE_MAX];
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BLI_strncpy(path, filename, sizeof(path));
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BLI_path_abs(path, G.main->name);
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BKE_add_image_extension_from_type(path, im_format.imtype);
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// create and save imbuf
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ImBuf *ibuf = IMB_allocImBuf(GetWidth(), GetHeight(), 24, 0);
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ibuf->rect = (unsigned int*)pixels;
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BKE_imbuf_write_as(ibuf, path, &im_format, false);
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ibuf->rect = NULL;
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IMB_freeImBuf(ibuf);
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// clean up
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delete [] (pixels);
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}
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