..
closure
Cycles / Ramp closures:
2013-06-27 16:08:06 +00:00
osl
Cycles / Ray Depth:
2013-07-31 20:30:37 +00:00
shaders
Cycles / Blackbody to RGB node:
2013-07-31 20:56:32 +00:00
svm
Cycles / Blackbody to RGB node:
2013-07-31 20:56:32 +00:00
CMakeLists.txt
Cycles / Blackbody to RGB node:
2013-07-31 20:56:32 +00:00
kernel_accumulate.h
Cycles: ray visibility options now work for lamps and mesh lights, with and without
2013-06-07 18:59:23 +00:00
kernel_bvh_traversal.h
Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the
2013-06-19 17:54:26 +00:00
kernel_bvh.h
Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.
2013-06-18 09:36:06 +00:00
kernel_camera.h
Fix #36053 : slow GPU render with panorama camera + depth of field.
2013-07-10 17:25:52 +00:00
kernel_compat_cpu.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_compat_cuda.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
kernel_compat_opencl.h
Code cleanup: cycles
2013-06-26 23:29:33 +00:00
kernel_curve.h
Cycles:
2013-06-04 17:20:00 +00:00
kernel_differential.h
Fix #35207 : addition to previous fix to avoid OSL getting uninitialized
2013-05-03 21:34:51 +00:00
kernel_displace.h
Cycles / Ray Depth:
2013-07-31 20:30:37 +00:00
kernel_emission.h
Cycles / Ray Depth:
2013-07-31 20:30:37 +00:00
kernel_film.h
Cycles:
2013-05-14 21:18:20 +00:00
kernel_globals.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_jitter.h
Cycles: prepare to make CUDA 5.0 the official version we use
2013-06-19 17:54:23 +00:00
kernel_light.h
* Fix a typo in code.
2013-07-17 21:25:44 +00:00
kernel_math.h
kernel_montecarlo.h
Cycles:
2013-06-14 14:29:00 +00:00
kernel_object.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_passes.h
Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
2013-06-08 17:56:40 +00:00
kernel_path.h
Cycles / Ray Depth:
2013-07-31 20:30:37 +00:00
kernel_primitive.h
code cleanup: remove some paranoid checks which would have crashed anyway earlier on.
2013-01-20 14:50:50 +00:00
kernel_projection.h
Cycles:
2013-06-14 14:29:00 +00:00
kernel_random.h
Cycles / CMJ:
2013-07-23 16:23:30 +00:00
kernel_shader.h
Cycles / Ray Depth:
2013-07-31 20:30:37 +00:00
kernel_sse2.cpp
Code cleanup: cycles
2013-06-26 23:29:33 +00:00
kernel_sse3.cpp
Cycles:
2013-06-27 00:03:48 +00:00
kernel_subsurface.h
Cycles:
2013-06-04 17:20:00 +00:00
kernel_textures.h
Cycles: code refactoring to add generic lookup table memory.
2013-04-01 20:26:43 +00:00
kernel_triangle.h
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
kernel_types.h
Cycles / Blackbody to RGB node:
2013-07-31 20:56:32 +00:00
kernel.cl
Cycles OpenCL: make displacement and world importance sampling work.
2013-06-21 13:05:08 +00:00
kernel.cpp
Cycles:
2013-05-14 21:18:20 +00:00
kernel.cu
Cycles:
2013-05-14 21:18:20 +00:00
kernel.h
Cycles:
2013-05-14 21:18:20 +00:00
SConscript
Cycles: update build configurations to include CUDA sm_35 architecture. When using
2013-06-20 13:10:47 +00:00