forked from bartvdbraak/blender
3840e0b234
* Added a Ray Depth output to the Light Path node, which gives the user access to the current bounce. This can be used to limit the maximum ray bounce on a per shader basis. Another use case is to restrict light influence with this, to have a lamp only contribute to the direct lighting. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Path This is part of my GSoC 2013 project. SVN merge of r58091 and r58772 from soc-2013-dingto. |
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background.cpp | ||
bsdf_diffuse_ramp.cpp | ||
bsdf_phong_ramp.cpp | ||
CMakeLists.txt | ||
emissive.cpp | ||
osl_bssrdf.cpp | ||
osl_bssrdf.h | ||
osl_closures.cpp | ||
osl_closures.h | ||
osl_globals.h | ||
osl_services.cpp | ||
osl_services.h | ||
osl_shader.cpp | ||
osl_shader.h | ||
SConscript |