forked from bartvdbraak/blender
06888b7beb
allocations for trace data, avoid some virtual function calls. Only helps a few percentages.
101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __OSL_GLOBALS_H__
|
|
#define __OSL_GLOBALS_H__
|
|
|
|
#ifdef WITH_OSL
|
|
|
|
#include <OSL/oslexec.h>
|
|
#include <cmath>
|
|
|
|
#include "util_map.h"
|
|
#include "util_param.h"
|
|
#include "util_thread.h"
|
|
#include "util_vector.h"
|
|
|
|
#ifndef WIN32
|
|
using std::isfinite;
|
|
#endif
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class OSLRenderServices;
|
|
|
|
struct OSLGlobals {
|
|
OSLGlobals()
|
|
{
|
|
ss = NULL;
|
|
ts = NULL;
|
|
services = NULL;
|
|
use = false;
|
|
}
|
|
|
|
bool use;
|
|
|
|
/* shading system */
|
|
OSL::ShadingSystem *ss;
|
|
OSL::TextureSystem *ts;
|
|
OSLRenderServices *services;
|
|
|
|
/* shader states */
|
|
vector<OSL::ShadingAttribStateRef> surface_state;
|
|
vector<OSL::ShadingAttribStateRef> volume_state;
|
|
vector<OSL::ShadingAttribStateRef> displacement_state;
|
|
OSL::ShadingAttribStateRef background_state;
|
|
|
|
/* attributes */
|
|
struct Attribute {
|
|
TypeDesc type;
|
|
AttributeElement elem;
|
|
int offset;
|
|
ParamValue value;
|
|
};
|
|
|
|
typedef unordered_map<ustring, Attribute, ustringHash> AttributeMap;
|
|
typedef unordered_map<ustring, int, ustringHash> ObjectNameMap;
|
|
|
|
vector<AttributeMap> attribute_map;
|
|
ObjectNameMap object_name_map;
|
|
vector<ustring> object_names;
|
|
};
|
|
|
|
/* trace() call result */
|
|
struct OSLTraceData {
|
|
Ray ray;
|
|
Intersection isect;
|
|
ShaderData sd;
|
|
bool setup;
|
|
bool init;
|
|
};
|
|
|
|
/* thread key for thread specific data lookup */
|
|
struct OSLThreadData {
|
|
OSL::ShaderGlobals globals;
|
|
OSL::PerThreadInfo *thread_info;
|
|
OSLTraceData tracedata;
|
|
OSL::ShadingContext *context[SHADER_CONTEXT_NUM];
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif
|
|
|
|
#endif /* __OSL_GLOBALS_H__ */
|
|
|